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  1. #31

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    I'm truly ecstatic for the new codex, as well as the models. With GW been redoing so many old kits into plastic, I'd imagine doing an all-plastic space wolves army would be relatively easy.
    As far as the rumors go, I remember seeing a rumor that wolf guard terminators with wolf claws on the charge would get 5-6 attacks or something. Can anyone confirm or deny seeing this?
    Thanks.

  2. #32

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    That was part of the orignal set of rumors that have now been debunked. So we really don't know. The wolf claws will supposedly allow you reroll either your "to hit" or "to wound" rolls. Your choice. Now I would think that you would have to pick one or the other before you roll but GW has done crazier.

  3. #33
    Battle-Brother
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    like marines riding wolves?

  4. #34

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    Quote Originally Posted by CaptainSinon View Post
    like marines riding wolves?
    No more than orks riding boars, wait THAT makes perfect sense.
    Respects, Emperorsaxe

  5. #35

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    I'm likin' what I see as far as the new 3up models go tho'. Would be cool to see a different wolf lord mini tho'.
    Respects, Emperorsaxe

  6. #36
    Battle-Brother
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    Quote Originally Posted by emperorsaxe View Post
    No more than orks riding boars, wait THAT makes perfect sense.
    Respects, Emperorsaxe
    you forget it doesnt need to make sense - its orks

    orks so craaaazee

  7. #37

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    Just got these from Warseer. Don't know how much truth is in this so take with the grain so salt.

    Quote Hi again.

    This is floating around by Zarahemna over at LO who claims to have seen the codex. Kudos to him, apply salt, and it looks GREAT:


    I have seen it. And the wonder of it has blinded me, now my only purpose is to share the awesome goodness so that all may slaver and drool in holy anticipation of what is to come.

    My brothers Njal the storm caller has granted me this vision so that you too may know the terrible might of the Soace Wolves and howl as their heavy tread draws closer!

    I know not of the new range of miniature representations of the sons of Russ, but I have seen the awesomeness of their almighty codex. Gather round now and listen!

    Characters:

    Njal Stormcaller:

    Njal is back in all of his glory. The cyber raven joins him and the most easy comparison is with Tigurius, except that he wears terminator armour and carries mighty runes which blaze and improve his invulnerable save to a 4+. Truly unstoppable he remains.

    A storm now covers Njal and this affects enemy shooting and combat prowess (-1 to both within 18" or something like that) and at higher levels can destroy foes and cast them around the table with it's mighty winds. Njal is the master of all six Space Wolf Psychic powers and yes, he is really expensive. Think 250+ points.

    Bjorn the Fell Handed. Bjorn is incredibly strong, AV13 to the front and of course venerable. Put those two factors together and he is an almighty warrior. He has four attacks basic and is strength seven. He is also very expensive.

    There is also a Telion type upgrade for the Space Wolf equivalent to scouts. This hero, more than three centuries old is the equivalent of a captain and yet with his unruly manners cannot be accepted among the battle brothers, not least because he stole one of the Chapter's thunderhawks and then crashed it during his flight. He upgrades his squad, I cannot remember how.

    Battle Brothers:

    All Space Wolves have counter attack and acute senses.

    Wolf Guard are deceptive, they start off at a little over thirty points but they get very expensive very quickly. A wolf guard with Thunder hammer and Storm Shield weighs in at just under seventy!

    There is a character with a special storm shield who can get an extra attack which represents him slapping his opponent with the shield when he charges. He also has furious charge and a thunder hammer that he can throw in a shooting attack. yes, a thrown thunder hammer. When it hits the foe there is an explosion and it reappears with a flash in his hands... Not bad eh?

    Blood Claws now come in three flavours, bikers, jump packers and infantry. They remain slightly less able than regualr marines in shooting and close combat but are still really deadly...

    Wulfen are gone as a unit.

    There is a character who rides a Fenrisian wolf in to battle. It's a bit He-Man esque, but in a good way.

    Long Fangs, Heavy Bolters for only a handful of points, you know about the same as a meltagun for regular marines... Also you can carry five heavy weapons... It's brilliant.

    How much is a regular Space Wolf? xx points? Oh and you get a special weapon for free. Oh, and if you take ten you get a second special weapon for free... Ten men, and two special weapons for 150 points? Sounds good eh?

    Kit? Oh yeah, every space wolf carries a chainsword, bolt pistol and boltgun. Extra attacks, I think so. You can kiss good bye to true grit though.

    Oh and one last thing. Dark Angels are now not alone in being able to field Terminator only armies! SW's can field all terminator armies as one of their characters makes it possible to field T's as troops choices!


    Long Fangs can split fire still, that came from the same guy later in the full post.

  8. #38

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    Thanks for posting this up, looks like some things have changed and some haven't. Although I wouls imagine that the closer the release date gets the more info will surface, ala the imp codex.
    Respects, Emperorsaxe

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