Another week of Age of Sigmar
via a reader on [URL="http://feeds.feedburner.com/faeit212"]Faeit[/URL] 8-21-2015
White Dwarf 83
Cover text:
"The Hammer of Sigmar
Wielding Ghal Maraz itself, the Celestant-Prime strikes like a comet!"
Celestant Prime
"With Angelic Wings he wields Ghal Maraz and floats above the large round base on a spiral of astral air. His wings are in a starburst pattern. Very nice and highly detailed model. from the other pictures it seems that his height matches that of the new Bloodthirster. The Celestant-Prime isn't Sigmar, He's the first Stormcast Eternal created and he's a special character (rules say you can only include 1)."
Citadel Airbrush Colors
51 new airbrush colors
Teaser
"Death from the skies, A new Tome of Battle, Raise Shields."
via [URL="http://forum.spikeybits.com/showthread.php?20765-Age-of-Sigmar-Warhammer-Fantasy-9th-Rumors-Explosion&p=233031&viewfull=1#post233031"]Scanner[/URL] 8-22-2015
"YESSS!!!! The rules. The model is as big as Nagash, and standing on a celestrial fulgrim that looks more like the top of a Numinous Occulum. He is wielding the Ghal Maraz in his right hand, with wings fashioned after the prosecutor models, but bigger. One picture shows him towering over the Glottkin model."
via Spikeybits forum's [URL="http://forum.spikeybits.com/showthread.php?20765-Age-of-Sigmar-Warhammer-Fantasy-9th-Rumors-Explosion&p=233042#post233042"]Scanner[/URL] 8-23-2015Celestant Prime
Move: 12"
Wounds: 8
Save: 3+
Bravery: 10
Celestant Prime can Fly
Missile Weapons
The Cometstrike Sceptre: Ghal Maraz: Range 24″ (see below rules)
Melee Weapons
Ghal Maraz: Range 2″ Attacks 2 Hit 3+ Wound 2+ Rend -3 Damage 3
Special Rules
The Commetstrike Sceptre - Calls down a comet from the heavens. During the shooting phase pick a point on the board within 24″ and roll a die. Any unit within the die’s range of the designated point takes d3 mortal wounds.
Retribution From On High - The Celestant Prime does not start the battle on the table. Instead he is in the Celestial Realm drawing additional power into Ghal Maraz. Each round decide whether or not he will enter the battlefield during the movement phase. For each round he stays in the Celestial Realm, he gains 2 additional attacks with Ghal Maraz (added to the weapon's stats).
When he comes on, place the model outside of 9″ from enemy models anywhere on the board. That is his move for the turn. Enemy models within 12″ lose 2 bravery until the next hero phase.
Orrery of Celestial Fates - Mystical energies that swirl around his feet, grant him insights and aid in battle. Once per turn, you may change one die roll of your choice for the Celestant Prime before modifiers.
Hallelujah! Sigmar's Celestant Prime is Spotted!
via [URL="http://forum.spikeybits.com/showthread.php?20765-Age-of-Sigmar-Warhammer-Fantasy-9th-Rumors-Explosion/page7"]Scanner[/URL] 8-24-2015
Via[URL="http://forum.spikeybits.com/showthread.php?20765-Age-of-Sigmar-Warhammer-Fantasy-9th-Rumors-Explosion/page8"] Scanner[/URL]
New Releases this week:
Prosecutors box, three models- 46 €
Knight Azyros (clampack)- 33 €
Knight Venator (clampack) - 33 €
Stormcast Eternals Upgrade Sprues- 9 €
Battletome Stormcast Eternals (New Rules) - 46 €