Hey Everyone,
I've just bought my second Vulture off a friend and I'm interested in knowing what the community thinks works best with this awesome unit. For those of you that don't know Forgeworld has released a free (yes FREE) rules update for all their old entries on their site. (Navigation: Forgeworld.co.uk > Downloads > WH40k > Imperial Armour vol. 1 Rules Update)
Currently I run one Vulture in my Inquisitorial Strike Force. This list looks roughly like this:
--CCS with Straken, 4 Meltas and a Priest w/ Eviscerator
in Vendetta
--Grenadiers, 3 Plasmaguns, Bastonne w/ Plasma Pistol
in Vendetta
--Grenadiers, 3 Meltaguns, Demolitions, Sarge w/ PW and Plasma Pistol
in Vendetta
--Inquisitor Lord w/ Plasma Pistol and PW, 3 Warriors w/ Plasmaguns, Surgeons, Servo-skull
in Valkyrie w/ Multiple Rocket Pods (dedicated transport)
--Callidus Assassin
--Vulture w/ 4 Multiple Rocket Pods
Now I want to add a second Vulture. This list could use more ranged anti-tank and so I'd like my 2nd Vulture to have some AT potential. The best loadout for this seems to be 1 twin-linked lascannon and six hunter killer missiles @ 160 points. This has huge Alpha Strike potential due to the fact that all the missiles can be fire at once. However it invalidates the Heavy Bolter and the missiles are One-Shot-Only.
The twin-linked Punisher cannon loadout has some AT potential but is mostly anti-infatry which the other Vulture already covers. The cool factor is there but it doesn't seem very efficient.