So, how would you fix/tweak 40k rules wise to make it better? I ask this because while 7th is the best edition rules wise according to general opinion, it's not perfect. Let's not make this about codices, let's discus the BRB or individual rules.
I personally dislike few things and I'm going to put here a list with ideas on how I'd fix these things.
- Smash is just 1 attack. Yeah, that was dumb change from 6th. Now there's literally one anti tank monster in the game (outside FW) and it's carnifex. The rule from 6th was fine. I'd see it return.
- FMC can not assault and land during the same player turn. Flying melee monsters are pretty literally useless just because of that. Some people swear in the name of nurgle DP on this, but seeing that everyone now has s10/D ignores cover and armor weapons I'd not do that. What I'd do is that I'd let FMC land and charge, but only getting the base attacks. This would result to no daemon weapon slaughtering but FMCs would still be viable as melee units.
- A unit can not assault if it was in a transport when it exploded during the previous opponents turn. Makes no sense to me since you can still fire heavy weapons normally in that situation. I'd change it so that assaulting is ok in that situation.
- Allies. Allies are only BB with their own legion/chapter/craftworld/etc. and 1 closest thing next to their own kin and allies of convenience with everyone else. By this I mean that CSM would be BB with CSM (not daemonkin, CS or BL) and daemons, marines with only their own chapter and IG, Knights with mechanicus, sisters with GK, Eldar with DEldar, Tau/Orcs/Necrons/etc. with no-one else but their own codex (farsight would not be BB with Tau for example). The idea here is to make people to be able to do what ever they want, but make the less than acceptable cheese a little bit harder to pull off. This would also leave fluffbunnies like myself to do things that make sense unlike what the present rules now allow.
- Assaults from reserves are no no. Since GW is steering away from this anyway, I'd add a special rule that allows dedicated melee units to assault from reserves/outflank/scout/etc. IF it is reasonable to assume that said units are aware of the situation when they enter the board. It's not like the board would be a contained space that no-one can see in to or out of. To me it makes no sense that a unit next to table edge could not be assaulted by a unit that enters that sector of battle next to that unit. I'm aware that this would shift balance, likely a lot, but then again bublewrapping is a thing for a reason.
- 5th edition assaulting from the vehicle rules would be great.
- Getting rid of all the useless rules or tweaking them in such a way that they are worth the time spent on them. This would mean that fear, soul blaze and such uselessness would either be gone or do something without needlessly tedious book keeping and die rolling.
- Fix the OP! Invisibility should reduce hits to BS 1, not snap shots. Invisible people are logically not suddenly immune to templates etc. Other such rules are there, this is just an example.
- Then there are a bunch of already widely used house rules, like objective cards being discarded if they can not be done during the game, opponent asking if the unit receiving shots jinks and so on that I'd put in the book just to make sure the game is fair.
- Deny the witch would reduce the amount of successes in stead of needing to deny all the successes.
- Psychic witchfire powers that have no legit reason for to hit roll would hit automatically. One of these is psychic scream.
- 2++ rerolls on 4++.
- In stead of closest, the player that controls the unit that takes casualties should pick who dies. That special weapon gets picked up if it's user dies.
- D weapons doing damage on 3+. Essentially this would be -1 to the table.
- Blasts and templates hitting only one floor.
- When transport jinks, the passengers also shoot with BS1.
If I think of something else I'll put it here, but I think this was it.
So, what would you change?