Then you have to worry about your order of punching.

In order to win the game, you're gonna have to get crackin' with the knackin' - so combat is the order of the day.

But if you over commit, you risk your best units taking a mauling before they can swing. How best to avoid that, whilst exploiting it against your opponent? It's something I've still not fully figured out, but I'm enjoying the learning curve. I've started to include small units of Gnoblars for sacrificial purposes - use them to pull my opponents line out of joint, allowing my various Ogres the chance to beat up the stuff I really want to beat up.

It's almost as if skirmishes now perform their historical role, isn't it? Charge his flanks, and force the rest of the charged unit to bunch up to engage with as many models as possible, exposing targets behind previously safe from harm.

But definitely no tactics here. Nope. Not a one. All just a mid-board brawl. Definitely.