The other day, I came across an article on here (not in the forums) regarding Tau. I think some people know what article I'm talking about, but in case if anyone doesn't, I'm talking about "5 Reasons Tau went from Hero to Zero" from MBG (or Rob or whoever he goes by now a days). I'm not gonna go over the whole article, but the gist of it was Tau are weak. Now, to be fair there was one thing I agreed with and that was Tau is not good at close quarters combat, but that's just stating the obvious for the past however many years. The other issues, however, make no sense whatsoever.
Just to name them really quick on what the article said what the Tau are lacking: The lack of ignore cover (which marker lights can fix), the lack of strength 10 weapons (which hammerheads still have), the lack of high strength weapons in general (he must have missed 18'' melta weapons with 9'' melta and other strength 7 and 8 weapons), and the lack of battle brothers (so what if they're not battle brother with elder, thank God they're not, they have the Farsight Enclave that have Battlesuits as troops). This is just an overview, so go read the article to find out a little more of what it means.
It is obvious, to me anyway, that the author of the article either A) has never played against Tau (at least never played against anyone good), B) never played Tau, or C) doesn't know Tau as well as he would like to think. Everything he listed had been corrected in the current codex. It's true they don't have D weapons, but do they really need it? If you actually look at the codex, they have more than enough high Strength weapons to make up for the lack of D weapons. Ignore cover? Marker lights... what else do you need to know? If you're overlooking hammerheads, you REALLY are unaware that there's strength 10 weapons. I will admit, 1 takes up a FOC slot, but I'll get back to that soon. Finally, battle brothers. The Farsight Enclave is the best codex supplement, IMO, that has been released thus far, so the having no good battle brothers is a lie. NOT EVERYONE CAN HAVE ELDAR AS BATTLE BROTHERS!
Anyway, what he listed was just ignorant to the facts that were listed above. So there are no problems in those areas. So what are the problems with Tau, and how can they be solved? One area would be the Auxillary units. Kroot use to be S4 and 2A with their rifles. Give that back to them. Vespids: they're too expensive for what they can do. Drop their pts or change the unit's stats to justify the pt cost (you be the judge of that). Broadsides being more expensive than what they should be. I'm ok with what they have now, but drop the pts on them and increase the cap in the squad. Either that or give them T5 to bring them up to par (they are rather big so why not). Hammerheads should be put into squadrons. They would be more effective and take up less HS slots. Same thing with skyrays.
Markerlights can be toned down as far as reducing cover. Make them what they use to be (refer to the 4th ed codex). Put more regular battlesuits in a squad. Make stealth suits cheaper. Farsight should have 2+ armor, +1 strength with his weapon, and Eternal Warrior (all under a LoW slot). These are just some of the fixes that I think should go into the next codex. Other Tau players (and non-players but have played against them alot) can come up with better solutions than what is being offered by the cited article. I just feel like as of late a few BoLs writers (especially this one) are simply ignoring facts. Is it life changing? No, but I it turns people off when they miss the real problems of armies. It makes the game more enjoyable when you know what' the problems are and how to fix it. Anyway, that's my rant. Post up real fixes of what you guys would do. To end this thread: I invite MBG (or Rob or whatever you are) to validate your take on this topic. It would be a good debate for sure. Have at it guys! (and I apologize for the length of this thread)