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  1. #1
    Fly Lord
    Join Date
    Jul 2009
    Austin, Texas, United States

    Default Skarbrand AoS Rules

    Skarbrand the Exile

    The basics:
    Move 8, Save 4+, 14 Wounds
    Two axes that hit on 4+, wound on 3+

    via Albrecht de Nuln 9-21-2015
    Ok, here are his rules for AoS

    In each of your hero phases look, check and see how much damage he has. If he was not able to attack in any of the combat phases last round, then he is always Incandescent -really really mad-

    There are 6 abilities to choose from and these last until the next hero phase.

    0-3 wounds he is angry- gain 1 ability
    4-6 wounds he is furious- gain 2 abilities
    7-9 wounds he is seething- gain 3 abilities
    10-12 wounds he is enraged- gain 4 abilities
    13 wounds he is incandescent- gain 5 abilities

    Roar: pick a unit and roll one die for every level of rage. on a 4+ inflicts mortal wounds
    re-roll charge distance
    re-roll all failed to hit rolls for slaughter -one axe
    re-roll all failed to hit rolls for carnage- the other axe
    re-roll all failed wound rolls for slaughter
    re-roll the dice to see if he inflicts total carnage -special rule -which increases based on wound
    Last edited by Bigred; 09-21-2015 at 12:05 PM.
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  2. #2
    Join Date
    Mar 2014
    Cannibal Sector 1


    I even like the Bloodbraided Goatee or Khorne.

    It really deserves its own rules as well.

    +1 Attack.
    "Has the whole world gone crazy? Am I the only one around here who gives a **** about the rules? Mark it zero!"



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