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    Default An Imaginary Story

    An Imaginary Story,
    Or,
    Talkative Necrons > Silent Necrons



    It's my October blog post, and yet again, it's bloody massive. I'm so sorry. As always, feel free to skip to the end if it's too long

    Alan Moore Tells Us How It Is.

    In 1986, in addition to writing the much-vaunted ‘Watchmen’, noted practising wizard Alan Moore also wrote a little Superman story. It was called ‘Whatever Happened To The Man Of Tomorrow?’ and was intended as a sort of swan song for what has since been termed the ‘Silver Age’ of comics. This age was a simpler time, back when characters were allowed to be goofy as balls, because it was aimed at children, and children have the critical faculties of hanging beef. As a result, the Silver Age was filled with the most ludicrous kinds of storylines, with talking gorillas, cities in jars, and no real attempt to justify any of it. No, they were a time when billionaires could dress up as animals and work out their childhood traumas by punching impoverished drug dealers without their latent psychopathy ever being called into question, simply because the kiddies don’t want anything more.

    Now, at the same time Moore was writing his Superman story, there was this whole thing happening across all of DC at the time. It was the very first big comics event they had run, and was called ‘Crisis On Infinite Earths’. It was a lot like Warhammer’s End Times only in skintight clothes and with more colours than a Pride parade.


    Pictured: the closest comics have ever come to simulating an epileptic fit.

    Because this madness was happening in the main continuity, Moore was forbidden to tell the story he wanted to within it, because the story he wanted to tell was basically ‘Superman’s last adventure’. So he did what any self-respecting writer with a good idea does: he ignored the multi-coloured silliness and wrote the damn thing anyway. Then, by beginning with single, well-chosen sentence, he made everything okay.

    'This is an imaginary story...” he started.

    Meaning this story – [url=https://en.wikipedia.org/wiki/Whatever_happened_to_the_man_of_tomorrow]now largely accepted as one of the finest Superman stories written[/url] – was not part of the canon of official stories. It was just a neat little idea Moore had had, a story he wanted to tell. It wasn’t ‘true’; it was imaginary.

    ‘This is an imaginary story…’ he wrote.

    And then, because Alan Moore has been sent by higher dimensional powers to open the gates of imagination contained within the human race through the medium of stories about muscular men in tights, he stuck the knife in.

    ‘This is an imaginary story. Aren't they all?’

    Because, of course, all comic books are imaginary stories. Superman isn’t real. He’s never done any of the things we’ve read about. Neither has Batman, or the Flash, or Throne-help-me Captain-How-Is-He-Even-A-Real-Character Boomerang. Every story told about them is imaginary… And given that a great many Superman stories have been forgotten, but Moore’s little ‘imaginary’ one has not, it does raise a significant question: why is this ostensibly non-continuity story less valid than any other, just because it’s out of continuity?

    This month, I’m going to be talking about canon, retcons and reboots. And I’m going to be largely positive about the concept, because that’s just how I roll. So, before we go any further, I’m giving fair warning to those people who hate even the idea of retcons, reboots and reimaginings: much like a candy store come closing time on Hallowe’en, there ain’t nothin’ sweet for you here, so you may want to stop reading now. I’ll understand.

    The Best Tron

    Monolith Games is the greatest game company no-one’s heard of. Their latest game, ‘Shadow of Mordor’ has had generally great reviews – as have almost all their games - but largely, they’ve gone unnoticed by most gamers. Like all the greats, they’ve got a small, deeply rabid fanbase, but the mainstream has kind of overlooked them.

    I’m a proud member of that rabid fanbase, and I have been since the release of ‘Blood’ back in the late 90’s. For years, Monolith specialised in hard-edged, wonderfully designed FPSs that were never quite cutting edge, but which were always wonderful fun, not to mention high watermarks of game design.

    For example, their first FPS was called ‘[url= http://www.gog.com/game/one_unit_whole_blood]Blood[/url]’ and is a game where your weapons include a pitchfork, a flare pistol, a napalm launcher and a voodoo doll. I don’t care how realistically ‘Call of Duty’ can simulate the colour brown and casual racism… ‘Blood’ will always be better, because I can kill people in it with a motherfrakking voodoo doll.

    And yes, it’s a shooting weapon.



    However, one of their best games was [url=http://store.steampowered.com/app/327740/]Tron 2.0.[/url]

    I liked the first ‘Tron’ film, mostly because the special effects were amazing; they completely convinced you Bruce Boxleitner was capable of conveying a full range of human emotions. There were some computer graphics too, I suppose.

    However, truth be told, I always found the film a bit… Rubbish. There was no plot, and the MCP was just goofy and… Yeah. It’s a film I always wanted to like, instead of actually liking.

    ‘Tron 2.0’ on the other hand is frakking amazing.



    Back on release, it was the official sequel to the ‘Tron’ film, and you can tell how seriously Monolith took this from the sheer depth of references to the film the game had. Yeah, it’s from the early 2000’s, so the graphics are super-dated, but the visuals are strong, matching the film well. The combat is crisp, the inventory system is inventive, the guns are clever and well designed… And it’s got the little details right. The main character’s name is ‘Jet’, which made me facepalm – seriously, could a character’s name be trying any harder to sound cool? – until the cutscene where you discover that his name is short for ‘Jethro’, on account of his super-nerd father is, of course, a massive fan of Jethro Tull.

    I won’t lie, I nearly spat my tea out laughing the first time I heard that. It’s a clever little character touch that didn’t need to be there, neatly illustrating the attention to detail the game developers put in: even the silly generic hero names are justified through solid characterisation.

    Not to mention, the story’s really clever. There’s a virus infecting people, and he wants to use the famous Tron laser-***-plot-device to enter the real world. There’s all kinds of black ops shenanigans going on with the evil company behind it all as well, and it’s actually really rather good.

    I love ‘Tron 2.0’.

    Then ‘Tron: Legacy’ came out and declared that 2.0 was No Longer Canon. Except it was canon! They’d already said it was!

    Turned out, that was irrelevant; ‘Tron: Legacy’ had its own story to tell, its own ideas to get across, and they conflicted with the vaguely R-certificate goings on in 2.0, so that was that. A once-proud official sequel, reduced to little more than an aging curio.

    There wasn’t much (if any) outcry. ‘Tron 2.0’ didn’t really have the fans for that, and whenever I bring it up, no-one’s really heard of it. Which is nice, because I get to rave and recommend, and it’s always nice to get the chance to do that. But was I gutted that ‘Tron 2.0’ was no longer the canonical storyline? Especially given that ‘Tron: Legacy’ was, all said and told, mostly dull?

    Honestly? No.


    There’s two reasons for that. Firstly, I was never especially invested in the ‘Tron’ universe, and didn’t really give two tugs of the proverbial for the largely flat characters of the first film.

    The second reason is, however, the more important one: I can still play the game. It didn’t go anywhere; it wasn’t expunged from existence. I can still enjoy the story, still giggle at poor Jethro and his silly name, still shoot hideous neon viral enemies with a glowy sniping program, and every time I do, I can quietly nod that I’m right to thing that the game’s story would have made a far better narrative than the extended Daft Punk video of the sequel. I’ve not lost anything through the existence of ‘Tron: Legacy’. In fact, as a ‘Daft Punk’ fan, I’ve gained a whole load of really very good electronic music. Yeah, the film’s weak, but that’s okay. It’s just a dumb action film; there’ll be another along in a bit that’s better.

    There are other examples of changes like this, and you all know them. ‘Star Wars’ just dumped its Expanded Universe, on account of there’s some new films due out, and they’d rather like the Muggles who didn’t read every book about Grand Admiral Thrawn to be able to enjoy them. Which, you know, is actually a fair point.

    You see, the thing about continuity – about canon – is that it’s a tool. And that’s something too few people are prepared to accept. They’d rather worship it, seemingly entirely for its own sake.

    On Gatekeepers.

    Every hobby, every interest group, has Gatekeepers: those people who, through their long time and years of investment in an activity, feel that it is their job – their right - to weed out the people who are truly serious about that activity from those who are simply dilettantes, dabbling for a while before moving on. And those Gatekeepers are, to a man, scum.

    I took up weightlifting a few years ago. On my arrival, doughy with weight, I saw the other guys there – massive, juiced up slabs of manflesh, prickly with tribal tattoos and ithyphallic veins across every inch of flesh – and without a word, they made it clear: this is our Sacred Male Space. And you are not welcome.


    Pictured: You must be this hench to go on the rides.

    Now, I did the obvious thing and ignored them, but I won’t lie: it was hard. When you’ve got 300 pounds of angry steroids and rage squeezed into a 200 pound bag, eyefrakking you as it lifts the weight of a small car while you lift barely the weight of your own arms, well. You can’t help but feel intimidated. Unwelcome. Like you should leave.

    Never mind that when the Ogryn in question began, he was just as inadequate as you. No, he’s a Gatekeeper now. He’s paid his dues. He’s part of the Sacred Circle and you ain’t, and it’s his job to make sure you know that you need to go.

    As I’m sure many of you know, nerd culture is thick with the same kind of people

    Take the ‘Star Wars’ thing I mentioned; there will undoubtedly – [url=http://www.theforce.net/story/front/Anger_Leads_To_Hate_Inside_The_Movement_To_Save_Th e_Expanded_Universe_160167.asp]undoubtedly[/url] – be ‘Star Wars’ fans who honestly believe in their heart of hearts that the new ‘Star Wars’ films should slavishly follow the established Expanded Universe canon. And these self-appointed Gatekeepers (and they’re always self-appointed) are rarely shy about letting the rest of us know how disappointing we are. These extreme fans think that normal people – people with jobs and houses and cats and microwave dinners, who just want to watch a fun little film, smile for a couple of hours, then forget about it – have two options. When they watch the new films, and are massively confused when characters start talking about Mace Windu’s secret grimoire on the use of Vaapad, Exar Kun’s relationship with Satal and just how Sev survived on Kashyyk (BECAUSE HE DID! OF COURSE HE DID! IT’S SEV! HOW COULD HE NOT?!), these ‘mundanes’ have two choices.

    The first option is that they should read all the ‘Star Wars’ books, learn the canon, and enjoy the subtle in-jokes with a smug smile of satisfaction.

    The second option is that they should just sit there in their confusion and shut the frak up. If they don’t want to learn about the Expanded Universe, well, sucks to be them. They don’t get to enjoy the new film.

    Some people may claim I’m being a bit extreme in the way I’m presenting this hypothetical fan, and maybe I am… But I’ve been on the internet a while now, and I’ve honestly seen far more outlandish claims, so I’m not sure.

    I will say that I understand the pain they feel to have lost all that lovely canon. There’s some stuff in the EU I really like.


    Pictured: NO YODA, I’M NOT READY TO ABANDON THE MISSION. I DON’T CARE IF YOU ARE THE GREATEST JEDI OF THIS AGE, THAT’S SEV WE LEFT BEHIND DOWN THERE! SEV! AND DELTA SQUAD LEAVES NO MAN BEHIND YOU DISGUSTING SCROTALLY-FACED HOMONCULUS!

    The problem is that [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/ContinuityLockOut]Continuity Lockout[/url] kills art dead. ‘Lost’ ran for seven seasons; if you came in at season five, well, sorry son. No way are you getting into this. Way too much has happened.

    Now that’s fine if the quality of the thing is good; by season five, ‘Buffy’ was so good, everyone I knew was watching it. We were so into it, we watched all the way into the deeply disappointing sixth and seventh seasons. However, if the quality is bad, you’re stuffed. Established fans drop away, and you can’t make new fans, because they see the weight of stuff they have to watch/read/take in and just go ‘No. Life’s just too short’ and that’s it.

    That’s before you even get to the other problems continuity brings. The [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/ContinuitySnarl]Continuity Snarl[url] where the fact properties tend to have multiple writers means that one minute, all the Borg are being killed in ‘The Best of Both Worlds’, and the next, an episode of ‘Voyager’ features humans who were converted into Borg during the battle of Wolf 359… Which occurred during ‘The Best of Both Worlds’, so how can they have survived when all the Borg were killed? (Because the writers weren’t paying attention, that’s how.)

    Then there’s [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/ContinuityPorn]Continuity Porn[/url], which ends up with episodes of ‘Doctor Who’ referencing events from 1965 in episodes so obscure that only three guys in Wales remember them, and one of them’s deaf now, so he couldn’t even appreciate it.

    Done well, and used with care and attention, yes: continuity can be an amazing thing. It allows truly amazing stories to be told, with characters learning, changing, and growing over years – decades, even – to tell tales that truly resonate. ‘The Wire’, one of the finest shows I’ve ever seen, simply wouldn’t work without its meticulous continuity. ‘Archer’ relies on continuity for a frankly absurd number of its jokes. The white hot nightmare of Beecher and Keller’s love/stalking story across the entirety of ‘Oz’ is one of the most horrible, intense, and disturbing narratives I’ve ever encountered. ‘Regular Show’ has a genuinely interesting emotional continuity, with its slow deconstruction of Mordecai’s ‘nice guy’ persona serving as one of the most interesting things I’ve seen on TV in a while.

    Not to mention the crowning glories that are ‘Legend of Aang’ and ‘Legend of Korra’.


    Pictured: d’aaaaawwwwwwwwwwwwwwwwww…

    Done well, continuity is a powerful tool for slow-burning, deep emotions.

    But this is an imaginary story, and canon is simply an option. It’s the box the magic comes in, but not the magic itself. So there is space for alternatives. There is space for alternatives, retcons, reboots and reimaginings. Because it is a truth seldom acknowledged that such changes can, in fact, be for the better.

    A Giant Space Squid? Really?

    I mentioned Alan Moore’s ‘Watchmen’ at the start of this piece. For those of you who don’t know, it’s one of the most vaunted comics ever written, largely because it was one of the very first to attempt psychological realism in comics – looking at what kind of people would actually decide to be superheroes, and their varying levels of insanity. It’s a great read, and massively influential for a reason.

    This next paragraph will have spoilers for it, so don’t read on if you haven’t read it.

    So, in the comic, the main ‘villain’ has a plan to save the world from nuclear annihilation by scaring humanity into co-operating with each other. Working on the theory that humans only co-operate when faced with a shared enemy, he invents one – and it’s a genetically modified, massive squid, which he teleports into the middle of New York, killing thousands.

    At the time I first read the book, I had been really enjoying it up until then, but my first reaction to the sight of a holocaust generated by a genetically altered faux-alien space squid was not shock and horror.

    It was more…



    I mean come on. A giant teleporting space squid? I’m supposed to take this nonsense seriously? Especially given how (generally) grounded everything else has been?

    So when the film came along, directed by notable idiot Zack Snyder (a man whom I assume was the prides of his mother’s litter because he was the first of them to have thumbs), my hopes were not especially high.


    Pictured: HEY THERE GUY HOW’S IT GOING YEAH, SO I LIKE SUGAR AND BOOBIES AND NOT TAKING MY RITALIN THOUGH NOT IN THAT ORDER HEY CAN WE GET SOME BOOBIES OVER HERE WOW IS ANYONE ELSE HOT I FEEL HOT HEY PASS ME THAT DUDE NO SERIOUSLY PASS ME THAT HEY YOU KNOW WHAT WOULD BE REALLY COOL ROBOT SAMURAI WITH MINIGUNS I SHOULD TOTALLY DO THAT DOES ANYONE ELSE FEEL SLEEPY SO WHAT’S OUR STATUS REGARDING BOOBIES ARE WE GOING TO BE GETTING ANY OVER HERE OR DO I NEED TO SEND OUT TO STARBUCKS FOR SOME MAN I NEED SOME CAFFEINE

    I just kept wondering how the hell they were going to do the space squid and retain any semblance of credibility. Imagine my surprise, then, when the film’s resolution turned out to not just be good, but great. Not only was it powerful, it was actually significantly better than the comic’s, and not just because they ditched the stupid alien kraken idea. No, in the film, it’s one of the titular Watchmen who becomes the alien threat.

    Doctor Manhattan is the story’s only genuinely superpowered hero. His power set includes complete control of all creation at the molecular level, and his character arc is all about how he’s slowly been drifting away from his humanity into something altogether more and less. With phenomenal, near godlike powers, while he remains affable enough, he’s no longer really able to care about individual – or collective – humans in any meaningful way.

    And at various points in the comic, we see how detatched from everything he is: ‘the morality of my actions is lost on me’ he thinks at one point… That point being where he wins the Vietnam war single-handed by vaporising enemy combatants left, right and centre.



    The film takes this idea and runs with it. The villain creates a machine which simulates Manhattan’s power to obliterate things, and aims it at various cities, nuking them and by so doing, convincing the various nations that they have to unite in terror of an angry god.

    This ending just works so much better than the comic for so many reasons. It takes the novels’ overarching plot and brings the focus back on the characters. It makes Doctor Manhattan’s eventual stance (that the villain has done the right thing to preserve life) that much more personal. It even makes the very first scene where we meet Manhattan more relevant: in the comic, he’s just building some machine we never see or hear of again; in the film, the device turns out to be the villain’s doomsday weapon.

    On every conceivable narrative level, in my opinion, the change to the end of the film – a retcon – is A Good Idea. Yeah, people may disagree (and I’m sure they will), but I contend that while the film remains only average, its ending is superior to the source material in every way.

    There’s plenty of people out there who’ll tell you that you should never change a story once its been established; that retcons, reboots, reimaginings and the rest… They’re ‘always bad’. But ‘Watchmen’ proves this isn’t so, and it’s not alone. There are many other examples, but the people who instinctively, reactively, unthinkingly hate these changes will always ignore them.

    And I think that’s a mistake.

    Creators, Not Creations


    When the Robert Downey Jr. ‘Sherlock Holmes’ film came out, some of my friends turned to me expecting to hear me rant about how awful it would be. After all, an American! Of all things, an American playing Holmes! Surely I, as a fan of the Great Detective since I was a boy, would be incensed by this beyond all reason?

    Nope.

    Because I have Jeremy Brett.



    Jeremy Brett filmed faithful adaptions of almost every Holmes story for ITV in the 80’s, and he’s amazing in the role. Not just good: amazing. Oh, I like Cumberbatch just fine, but on the best day he ever had, his Sherlock still wouldn’t be a patch on Brett’s. Which is great for him, because it means I don’t have to worry about him screwing up. I’ve got my perfect Holmes, so I can sit back and enjoy his interpretation of the character without worrying he’s going to get it wrong.

    And I don’t just get to enjoy Cumberbatch. I get to enjoy everyone else’s attempts at the role – even an American’s. Jeremy Brett’s Holmes is the Platonic ideal of Holmes, so everyone else’s can be enjoyed by comparison.

    What aspect of the character will they play up? His mania (Cumberbatch’s preference)? His Bohemian outlook (Downey’s choice)? His misanthropy and fundamental exclusion from the common ruck of humanity (the take favoured by Johnny Lee Miller – my current favourite modern Holmes)?

    And this illustrates what I think is the best way to approach critical thinking about retcons, reboots and their ilk. Rather than seeing original works as sacrosanct, borderline holy works to be left alone, we could instead choose to see the originals as a ‘baseline’ for what comes next. Because something always comes next; it’s how we know time is happening.

    What matters isn’t the characters, or the creation – it’s the creator. The artist responsible for the art is what matters. The artist and the artist’s design. And that’s as true for wargaming as it is for anything else.

    The Once-Silent Kings

    The original Necrons were clearly indebted to H.P. Lovecraft more than anything else. An unknowable army of space-undead, enslaved to Elder Gods from the depths of space? Brilliant idea.

    And so creepy. They didn’t say anything; they just killed you and you had no idea why. Never running, never attacking with speed, simply walking and scouring, until all life on a planet had been scoured, right down to the bacterial level… Terrifying.

    But, from a creative point of view, limited.

    Because how much player freedom is there? As they were originally written, the Necrons were definitely scary, but hugely constrained. You could have a self-designed C’tan, but otherwise, that was it. Your army was going to be silver, they were going to have green Gauss blasters, and that was your lot.

    And that’s before we even acknowledge that ‘anonymous threat planning to consume all life’ is already the Tyranids’ [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/PlanetOfHats]hat[/url].

    But then the revised codex dropped and it was a revelation. With the C’tan revised and now the Necrons’ slaves, the Necron leadership itself was pushed to the front. In doing so, the army suddenly became incredibly characterful. Trazyn and his desperate space kleptomania (and friends in the Inquisition); Imotekh and his storm rules that make him the equivalent of a wrestler, walking to the ring as his theme song plays; crazy Nemesor Zahndrekh, who treats his every enemy fairly because he’s bonkers and thinks they’re all Necrontyr like him… There are some great characters in that codex.

    And you know what? If you like those creepy old Necrons, the life-scouring ones, you can still have them. Because the C’tan didn’t change. They’re still there, only now, they’re far more powerful. It’s entirely possible to have a Necron army that represents the old style, with row after row of enslaved Necrontyr pushed ahead of a laughing star-god.

    The ‘new’ (well, more recent) Necron fluff is accommodating to that style. It provides more options, and in wargaming, it’s generally the case that more options is always better than less. Where the original codex was available in any colour, so long as it was black, the new codex lets you play in every colour – black included.

    That’s me using a metaphor as well as stating a literal truth, by the way.

    A Matter Of Religion

    The word ‘canon’ is a religious one. It refers to those volumes of a holy text that are ‘official’, and therefore ‘true’, and those that are merely ‘apocryphal’, and thus not.

    It’s always unbearably sad to me, that geek culture - one that should be built upon a bedrock of imagination, one that embraces all the freedoms of fantasy – should so often find itself policed by people possessed of the same kind of orthodoxical obsession and holy fervour that ends with books on a bonfire.

    The act of retcon is not inherently wrong, in and of itself. The reimagining is not wrong, in and of itself. The reboot is not wrong, in and of itself. All that matters is the work of art itself. Yes, there are more bad reboots than can be counted, more terrible reimaginings and more awful retcons. We all know them, we all see them and we all despair of them.

    But the idea of canon is as much of a trap as it is boon. It’s a fundamentally limiting concept, and when it ties the hands of those creators who come next, instead of allowing them to do exciting new things with what has already been established, well: of what use is it? The idea that art, once made, is sacrosanct, is inherently ridiculous.

    These are imaginary stories.

    For those of you who still remain unconvinced, I’d like to leave you with one final example of a reboot that was utterly successful. One final example of a reimagining that should hopefully sway you into treating every piece of art on its own individual merits, not despising it simply because it’s ‘unoriginal’.

    This final example’s called ‘Watchmen’.

    [url=http://watchmen.wikia.com/wiki/Charlton_Comics]From the ‘Watchmen’ wiki:[/url]
    Charlton Comics was an American comic book publishing company that existed between 1946 and 1986, although it began under a different name in 1944.

    In 1983, Charlton Comics' superhero characters were bought by DC Comics. Alan Moore intended to use these characters as his protagonists when writing Watchmen as a limited series in 1985, although DC executives realised that allowing Moore to use them would make them unusable in the future. Instead, Moore created original characters that were based (sometimes quite loosely) on the Charlton Comics superheroes, and several of the Charlton superheroes (including Captain Atom, the Question and the Blue Beetle) were introduced into the mainstream DC Universe during that company's Crisis on Infinite Earths cross-over.
    Yup. ‘Watchmen’, probably one of the most important comics ever written, a piece of art so definitive that it became the template for almost everything that followed in the medium from then on?

    It was a reimagining.

    Art should be judged on its own merits, no matter its origins, because if you choose to close your mind to non-canonical stories, to reimagings and revisions, you’re going to miss out on some great stuff without ever realising.
    Last edited by YorkNecromancer; 10-04-2015 at 10:37 AM.
    AUT TACE AUT LOQUERE MELIORA SILENTIO

  2. #2
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    Enjoyable read York.

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    You've then also got reboots. Both 'soft' and 'hard'.

    Generally speaking, reboots are meant to be loathed by 'proper' fans. That redo of Robocop? Well it's not Verhoven, and it's not blissfully satirical and silly. But......it's taking the same setting, and exploring it through the lens of modern technology. Technology that simply didn't exist when Robocop was first made. The biggest change, and the simplest one? Robocop knows he is Murphy from the get go. It's gone from the aforementioned slightly silly satire to more of a body horror film, with added questions about AI and what freedom of choice actually is.

    It may not quite land all its punches, but it's a worthy film in itself.

    TV reboots? The frankly amazing and better-in-every-conceivable-way Battlestar Galactica. I've got a real soft spot for 70's SciFi, which seemed bafflingly convinced Disco would last for ever and ever - but the reboot is simply much better viewing.

    How about sequels, stories which build on that which went before? Well, they don't always work, and are notorious examples of the law of diminishing returns.

    For this, I'm going to get controversial. Ready? Brace yourselves...

    Terminator Genisys is a great addition to the story. And why? It Did The Right Thing.

    It builds off the events of the first three films, and pretty much ignored Salvation. It's a sort-of reboot,mand a direct sequel to Terminator. It's a love letter to the franchise from fans who dared to think 'What If?'.

    They could have followed suit with the Alien and Predator franchises, where the only new thing is that this time the big bad is bullet proof, 1000' tall, and instead of a face, has FOUR ARSES!!!!!!. Oh god how dull at would have been.

    But no. They stripped it back, and thought in the fourth dimension, lifting bits and bobs from the previous films and running with it. They didn't try to one up Terminator 2. There's no point. You can't get killier and more unstoppable than a T1000, not without getting very, very silly.

    So they take an overlooked concept from the (not completely fairly) maligned Terminator 3 - namely that thanks to the advent of the Internet, Skynet is all but invincible. Like Judgement Day, it can be waylaid, but never truly stopped. It's been aware of its origins for some time. And it has time travel. All it needs to do is lie low, perhaps for centuries, rebuild its time travel tech. And wheeeeeeeeeeeeee! Back to the beginning with perfect recall of what went wrong last time, and a new plan full of tweaks. Rinse and repeat, rinse and repeat.

    I really enjoyed the story, if not necessarily the acting. I was excited for the sequels, which were set up quite nicely.

    But it seems it's not to be. Like the Sarah Connor Chronicles, we've been left with a cliff hanger and plot threads dangling - and all because the self-appointed gatekeepers (in this instance film reviewers) clearly went in with the opinion 'I don't like this film. I'm only watching it to find out why'. As a result, despite being profitable, it's unfair critical drubbing saw filmgoers stay away. It was never given a fair chance to enter the public consciousness, and all because Gatekeepers.

    And it's the same with Nerds everywhere. Little is allowed to stand on its own merits now. Everything is compared to dimly remembered, rose-tinted 'golden ages'. And if this was the 17th Century, the Gatekeepers would be burning dissenters as Witches - and the trials would be about as fair (seriously, I've read Matthew Hopkins' on 'The Discovery of Witches'...every bit as bat poop crazy as Internet Opinion....though perhaps a little more sane).

    Retcons aren't inherently bad. Reboots aren't inherently bad. Sequels aren't inherently bad.

    Received opinion is inherently bad. Gatekeeping and other forms of Nerd Snobbery is inherently bad.
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    I have no issue with reboots or re-imaginings so long as they are good. I enjoyed Captain Correli's Mandolin, aside from having my girlfriend complaining all the way through that it doesn't match the book. Similarly with nerd friends at uni complaining nonstop about this changing or that changing or that not being historically accurate. I don't care. I really don't. you aren't really impressing anybody if you claim you don't like 300 because you are an ancient history student and therefore simply cannot handle the inaccuracies.

    The one that I really didn't like though was I am Legend. one of my all time favourite books. I read the whole thing in one sitting in a noisy, smoke filled pub in Leeds one saturday afternoon. I had gone to Leeds from Durham to take part in an archery competition, and went to a pub afterwards to wait for some friends to join me before a night out. it was early December, a rather drunk heavily pregnant woman kept putting the same christmas song on the jukebox over and over. I literally heard the same song dozens of times. and I read the entirety of I am Legend, and it blew me away. the ending is just one of the finest literary conclusions ever. watching the film, I was enjoying it all the way along, the changes and tweaks didn't bother me at all. until the ending. they changed an incredible ending for something utterly mundane. why call the film 'I am Legend' if it isn't actually going to feature the key scene involving the title? drove me mad. changes are fine, and I completely understand that a lot of scenes from a book don't work with a film. but if you are going to make changes, make them good ones. don't go, 'this ending wont work on screen, find me something bland and generic that a load of other films have already done, we will use that'.
    Twelve monkeys, eleven hats. One monkey is sad.

  5. #5
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    One of the weirder things about the mass retcon the Necrons got in 5th Ed is that a whole mythology has grown up around...er, the mythology. The 3rd Ed Codex was a pretty big deal for its time. It created a huge, pre-historical epoch of the 40K universe, and being only a hundred or so pages, it of course left a lot of things open-ended. The result of that seems to be that certain concepts become canonical in the minds of fandom that just weren't part of that original Codex, and I'm seeing them right here in this article.

    Quote Originally Posted by YorkNecromancer View Post
    Because how much player freedom is there? As they were originally written, the Necrons were definitely scary, but hugely constrained. You could have a self-designed C’tan, but otherwise, that was it. Your army was going to be silver, they were going to have green Gauss blasters, and that was your lot.
    Well, it was if you wanted it to be, but this was hardly a mandate handed down on high from the Codex. The C'Tan, for understandable reasons, were the focus of the 3rd Ed Codex, but that didn't make the Necron Lords all mindless drones. The whole hierarchy of Necron consciousness and individuality, so touted as a great addition of the 5th Edition book, was right there in 3rd Edition. Necron Lords were stated to have retained an almost perfect copy of their original consciousness, and were each individuals. This wasn't fleshed out much in the Codex, but certainly was in supplementary materials. If the 5th Ed book had just focused on that fact more, and kept the C'Tan in the background, things would have gone much smoother than they did.

    The only big 'retcon' in the 5th Ed Codex bizarre decision to turn the Necrons into a race that's defeated mortality, ambition and scarcity - the primary motivators for conflict - that still attempt to wage huge wars for what comes down to "because.". They did this by removing the Necrons' only real reason, as a race, to venture outside of their own little realms - harvesting life for their C'Tan masters. Speaking of which...

    Quote Originally Posted by YorkNecromancer View Post
    And that’s before we even acknowledge that ‘anonymous threat planning to consume all life’ is already the Tyranids’ [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/PlanetOfHats]hat[/url].
    Neither the Necrons or the C'Tan ever wanted to 'consume all life' any more than human beings want to consume all cows. They wanted to eat life, sure, but exhausting it would be self-defeating. The Necrons were a tool for the C'Tan to turn the whole galaxy into a factory farm for souls. If anything, that's encroaching on Chaos' territory, but even Chaos is closer to wanting to 'consume all life' than the 3rd Ed Necrons were.

    Quote Originally Posted by YorkNecromancer View Post
    Art should be judged on its own merits, no matter its origins, because if you choose to close your mind to non-canonical stories, to reimagings and revisions, you’re going to miss out on some great stuff without ever realising.
    Agreed, but the Necron Codex wasn't judged ill for the sake of being different - many of us just found it to be much worse, on the merits, than that which came before. I miss the old Necrons, even if I never played them. They were a great, shadowy background force that interacted with the rest of the universe in really interesting ways. Now they're just a bunch of glam-heavy caricatures who go to war because, well, that's just what you do in 40K. The simple fact that the old-style Necrons could exist, sorta, somewhere in some far-flung corner of the galaxy doesn't really doesn't make up for the history and atmosphere that got mangled in the sad, sorry 5th Ed book.
    Last edited by Lexington; 10-04-2015 at 02:05 PM.

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    I'm with Yorkie in preferring the new Necron background.

    It grounded the army, and gave them more motivation. And that motivation? They're completely insane.

    They'd won the two biggest wars known in the galaxy. Overthrown and seemingly wiped out the Old Ones, then shattered and enslaved their own gods.

    After their slumber, we know stuff they don't - that it kind of failed. They're hell bent on galactic domination because that's what their leaders wanted when bio-transference happened. And having been facilitated by the C'Tan, who's to say their lust for conquest wasn't a deliberate flaw engineered to provide the C'Tan with ever willing warriors, come what may?

    How much free will do any of them have? Just how knackered are the C'Tan? Did any survive?

    The two backgrounds aren't mutually exclusive. Given what we know about the Deceiver, it's entirely possible this was all part of his plan, and the others of the original three survivors knew about it, but could see the benefits of the outcome? Reduced competition when the lesser species have respawned. And now, they work more behind the scenes, avoiding tipping their existence to the Necrons and the other species, instead content to impersonate Shards, and enjoy the odd smorgasbord provided by a given war.

    If you buy into that, the first Codex is what's really going on. The second and third? That? That's just the Necron perspective. I think that adds to the horror and the tragedy considerably.
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    Quote Originally Posted by Mr Mystery View Post
    It grounded the army, and gave them more motivation. And that motivation? They're completely insane.
    This exactly. They're not operating like any other species - their motivations are entirely the result of corroded and degraded engrams that have a little of what they used to be stored on them, but not the whole. So what they're doing sort-of makes sense, but is ultimately bananas.

    They're essentially completely alien, far more so than any other species perhaps, and don't think in ways that make sense any more. It's brilliant.
    AUT TACE AUT LOQUERE MELIORA SILENTIO

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    And like people who are diagnosed as insane, they're not capable of recognising it. To Trazyn, his obsessive kleptomania is what he's always done. Zandrekh is well documented as being completely hatstand. Oberyn puts up with it because of loyalty, apparently - though it's more likely he's just as unhinged, taking loyalty beyond patriotism and far, far beyond. He backs up Zandrekh, because that's what he's always done so far as he's concerned.

    Hell, even the history of the Necrontyr is entirely suspect. Who knows what they were like before bio-transference? They could have been the ultimate Physics-Hippies for all we know. Dude....they could even be The Old Ones, or at least part of that species. Bio-transference, suggested by the C'Tan, who are slightly less trust worthy than the the hypothetical love-child of Rupert Murdoch and Paul ' she said I could have that, honest guv' Burrell. Who knows what tweaks, pokes and hacks were included? Their whole previous history could be the biggest lie ever - and nobody, except those C'Tan who conceived of it would ever know...

    The Silent King isn't an unwilling stooge/patsy. Oh no. Not at all
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  9. #9
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    I love the idea that everything going on in the 5th edition Necron codex isn't actually happening, and is a figment of the necron's imaginations, and really they are all just standing around motionless until they fight
    Twelve monkeys, eleven hats. One monkey is sad.

  10. #10

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    It's completely possible.

    Could also be a sort of mind filter to help hone their prowess in battle.

    Trazyn's collections? A way to study the new races tactics and biology etc. Zandrekh sees all opponents as Necrontyr because The Deceiver finds it funny. And remember, when you're talking insane star-gods, you're not meant to get the punchline, and should ultimately count yourself lucky if your species survives the punchline.
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