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  1. #61

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    Pondering further....I'm not sure you even need to restrict their activities to holding identified choke points.

    Classic tactics against Tau are of course to try to close the range. Whilst one can beat them in a firefight, best results are gained from beating them up in hand to hand, and transports, drop pods and deep strike are fairly decent ways to close the range whilst mitigating incoming firepower.

    But these guys? Very little wants to wind up within their 5" range - and given they're assault weapons, that could be extended to a fairly respectable 11" 'nope' zone. Their mere presence will somewhat dissuade deep striking close to Tau lines, which can help to make the whole exercise pointless - as thanks to Jet Packs up the wazoo, Tau are an absolute sod to try and outflank and envelop.

    Downside is a major vulnerability inherent to all Firewarriors. T3 and Sv4+ isn't exactly difficult to overcome. Whilst their potential Invulnerable save is nice (and helpful against Heavy Bolters and their equivalent), it may not come into play that often, as you certainly don't really need AP4 to deal with them - your bog standard Infanty dakka can deal with them fairly swiftly - and those are guns often wanting a decent target against Tau (Ghostkeel, Broadside, Stormsurge and Riptide all scoff at your weedy small arms - even Crisis Suits can afford to treat them will mild disdain)...

    So to me, this means whilst they're likely to be a priority target for your opponent, they won't necessarily be taking the heat off other units in return. That's a tactically odd place to be, so as an owning player you'll need to be thoughtful in your deploy and subsequent support of them if you want to keep them active beyond the first couple of turns.

    Hmmmm.
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  2. #62
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    I can definitely see them benefiting from a devilfish too
    Twelve monkeys, eleven hats. One monkey is sad.

  3. #63

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    Could be fun if they can Outflank in it. They could prove effective Devastator and other backfield unit eliminators - even if they don't make it home
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  4. #64
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    master the kauyon young shas'la, draw them in with stealth suits and pathfinders, then pounce with your own battle suits and breachers in fishes.
    Twelve monkeys, eleven hats. One monkey is sad.

  5. #65

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    But....that involves subtlety....

    I'm more a 'say it with a brick to the face'
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  6. #66
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    you are going to need more stormsurges then...
    Twelve monkeys, eleven hats. One monkey is sad.

  7. #67

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    Gonna get another two in the coming months.
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  8. #68
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    that might do it...
    Twelve monkeys, eleven hats. One monkey is sad.

  9. #69

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    Yarp. Loadsa dakkapewpew!
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  10. #70

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    Got me a Ghostkeel on order.
    Red like roses, fills my dreams and brings me to the place where you rest...

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