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  1. #81

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    That's just the photo....

    Think I'll focus on getting my board up and running this month, so I've got somewhere to field the Ar'Sol sept.
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  2. #82

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    Hmmmmmm.

    Third Ghostkeel build pending.

    Do I go with a third Ion Raker, or round out the squad with the massive Fusion weapon? Other two have twin-linked Fusion Blasters as their secondary weapon system?
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  3. #83
    Chapter-Master
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    May 2010
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    I went with ion raker and fusion blasters. found the collider to be pretty underwhelming.
    Twelve monkeys, eleven hats. One monkey is sad.

  4. #84

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    More or less my thinking. Given their sneaky nature, I've got little excuse not to be striking side armour at worst, making the Collider seem overkill.
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  5. #85
    Chapter-Master
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    Default

    plus with a single shot it could miss, whereas the ion raker could get multiple hits, and is ideal for light squadrons like war walkers and so on.
    Twelve monkeys, eleven hats. One monkey is sad.

  6. #86

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    Indeed.

    I intend to use mine as an expensive distraction, largely divorced from the synergy in the rest of my army - this means going it alone without Marker Lights etc.

    So having multiple shots or twin-linked is necessary for them to get away with it.

    Rock up a flank and give it a really hard time, hopefully dividing my opponent's attention. Lovely.
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  7. #87
    Chapter-Master
    Join Date
    May 2010
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    yeah, it will be very hard to kill
    Twelve monkeys, eleven hats. One monkey is sad.

  8. #88

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    I have two with Colliders to go and ruin tanks, a job they perform well. Then three to run in my Optimised Stealth Cadre, to ruin anything really.
    Red like roses, fills my dreams and brings me to the place where you rest...

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