If you could change rules or how the game worked how would you?
My suggestions.
1. Mastercrafted I would change it so if you take a master crafted weapon you could add or take away a rule one a weapon. For example a master crafted Thunderhammer could be given armor bane or take away unwieldy, something like that.
2. Charging should be d6+your I score. Example marines would be d6+4.
3. Tanks should have different stats for weapons. You are telling me the round size of a guard autocannon is the same as a predators?
4. Marines don't really feel like marines that you read about. But if you changed the marines you would have to make every army a bit better at what they do. In lore every marines has a damn combat blade but they don't have it on tt.... Feel like there should be Bolter then Astartes Bolter. Has shred or something similar to the eldar shuriken weapons on the roll of a wound of a 6 its ap3. Also termi armor like cool models but honestly over all meh. like t5 or w2 would make them great or ignore unwieldy.
5. I'm glad its definitely toned down compared to the past and really don't have to point it out but acceptance of forge world. Recent years never had issue using my stuff so that's good.
6. Also make multiple types of force orgs you could choose from. Like if you opened up the rule book to the army building section it would be like when building an army choose your force org style and get X rules and be restricted on X unit choices. Just have them available to all armies. Like personally id play unbound more but that's hardly accepted besides with friends
7. Take away formations personally never been a fan. Mainly because forge world units cant fit into them and some just have units listed you have to take id never take.
8. Pinning good rule makes sense but never really takes effect most units have some rule that prevents being pinned and ect.
Let me know what you guys think? Also make sure you list changes you would like to see