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  1. #1

    Default Initiative test?

    w00t first thread

    Alright, how does an initiative test work in 7th edition? My friend cast a Goblin Spell, I think it was Hand of Mork, and it had me make an initiative test. What's the rules abiding way to do that?

  2. #2

    Default

    Roll equal to or under the model's initiative value, or get some smushing from Mork.

  3. #3
    Veteran-Sergeant
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    Default

    Yup.

    This is pretty much how all "characteristic" tests work (things like S or T or Ld).

  4. #4
    Battle-Brother
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    Default

    Which is precisely why I hate that one Nurgle spell.

    Killed my Treeman turn one. Pass an Initiative test on Initiative 2.

    Shenanigans!

  5. #5

    Default

    Quote Originally Posted by npullan View Post
    Which is precisely why I hate that one Nurgle spell.

    Killed my Treeman turn one. Pass an Initiative test on Initiative 2.

    Shenanigans!
    I think you're thinking of Pit of Shades....

  6. #6
    Scout
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    Default

    Quagmire does it too. Init test then armor save. Learn the nurgle spells Sam you think you know WoC so well.

  7. #7
    Brother-Sergeant
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    Default

    Ive always wanted to hit a Slan (preferably Lord Croak) with a Brass Orb! He would have fun in the "TWISTED REALM OF CHAOS!"

  8. #8
    Chaplain
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    Default

    LOL one of my Empire Priests doesn't care about these tests.
    "Hand of Gork!" squeals the shaman as WAAAGH! energy radiates from his eyes. To this, the priest replies "By Sigmar, can't touch this!" before running up to the shaman exclaiming, "STOP!... Hammertime."
    You think running with scissors is dangerous? Try sky diving with them!

  9. #9

    Default

    Quote Originally Posted by Gilean1 View Post
    Quagmire does it too. Init test then armor save. Learn the nurgle spells Sam you think you know WoC so well.
    The WoC book is dead to me.
    Borderline alcoholic and happy about it.
    Don't get your religion mixed with my Constitution. The mixture curdles.

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