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  1. #1

    Default 50pt Cygnar after a very long break.

    Well after many years away from the game. I'm chopping at the bit to play again. So this what I've come up with. Thought's and comments appreciated

    Caine
    Lancer
    Journeyman
    Defender
    Gun Mage Adept
    Gun Mages
    Gun Mages
    Full Long Gunners
    6 Trenchers
    Stormblades with Attachment

    Thanks guys and girls

    Regards B

  2. #2

    Default

    I'd go for the unit attachment for one of your Gunmage units. In addition to being a sweet model, he (and his kickass gotee) give them True Sight to take down Stealth models coming your way.
    Plus, he can marshall a jack and let it shoot its normal ranged attacks with any of the Gunmage abilities... like, say, your Defender with Snipe (for extra range on his already fairly-long-range gun)

    For that matter, you could bring Strangewayes into the party for even more shenanegins...
    With a Defender marshalled to the ATGM UA plus a focus from Strangewayes and Deadeye from Caine, it can get 4d6 to hit and much more reliably use those critical effects... plus, it can still boost damage from the marshalling.

    My other suggestion would be to give the J-Man W.C. a Hunter.
    J-Man is so squishy and keeping him within 6" of a jack is asking for trouble. Since the Hunter doubles the control area while allocating focus, it will still give you the punch you're looking for and give you way more breathing room from AOEs or slam attacks.

  3. #3

    Default

    I like it, thanks for the advice.

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