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  1. #1

    Default Necromunda Wishlisting (neither news nor rumour)

    So there's not actually a forum for such threads yet, so putting it here for want of anywhere else (please Bigred, I'll be your best friend, and Psychosplodge will be your slave for like, a week if we can have a shiny new SG general board!)

    Anyways..... Specialist Games are up and running again, and we've now seen the beginnings of Blood Bowl.

    But arseholes to Blood Bowl, because I suck horribly at it. Smelly old Blood Bowl. Nyeh. GTFO (what? Of course I'll still be buying it!).

    As you might have guessed, this is about Wishlisting for Necromunda.

    But controversially, I'd like to start with stuff I'd prefer them to leave out of the new version.

    Ready?

    1. Plasma Cannons. Seriously? Like, seriously seriously? WHERE THE BLOODY HELL DID YOU GET THAT FROM? And don't say the Astra Militarum Surplus Store. You're not a sodding tank. I'd prefer a more limited range of stock Heavy Weapons.

    2. Spyrers. Nothing ruins a campaign quite like Spyrers. It's not so much their rules, so much as every time I've been in a campaign that's featured Spyrers, it's been the local knobend gamer using them to pick on the weediest gangs in lieu of any actual gaming skill whatsoever.

    3. Campaign system that so solidly supports the first gang to get ahead. Could be jammy rolling on the turf, or a couple of solid early wins. Again can only speak from my experience, but those early breaks all too often left that gang in an unassailable position. Whilst I appreciate skill is ultimately going to be the deciding factor, as the usual leader of the local campaigns, I found newcomers being put off because by the time they'd learnt the ropes, they had no chance of really progressing.

    So, controversial stuff over with, here's some stuff I do want to see (mix of adopting new, and maintaining old)

    1. See my comment about Heavy Weapons? Instead of just doling out stock Lascannons, Autocannons and Plasma Cannons etc, keep your starting dakka simple, but get a bit Orky and introduce gunsmiths as people you can visit during the post game sequence, including the risk that they'll bugger it right up, rendering your favourite bit of dakka useless forever more. In fact just generally, a more in-depth shopping experience post game.

    2. NPC options increased. This is an idea to help tackle runaway gang success. In short, the campaign master can finally get some gaming in (because they certainly should not be running a gang!) with something really nasty. Doesn't have to be a set outcome (as in 30 Genestealers would be a set outcome, for the most part). But just some way to help rein in those that have leapt ahead. One way could be for the other Gangs involved to bribe the local Guilder. Each contributes a number of credits, which the GM can then spend to recruit hired guns and other nasties to go give the big fish a proper shoeing. It's not about wiping them out, just breaking their stranglehold some.

    3. It's the Underhive. Give me some Cultists beyond the Redemptionist Crusades. Chaos. Xenos, Imperial - any and all shades. Hell, just make it some sort of progression option for the Gangs? Without this, it just doesn't feel anarchic enough!
    Last edited by Mr Mystery; 01-03-2016 at 08:15 PM.
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  2. #2

    Default

    Gotta agreee. BB is cool for what it is but I have zero interest in sport in the real world or fantasy worlds alike.

    I want to see a Hrud gang myself. Might be a good way to test the waters with them too.
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  3. #3

    Default

    What I want:

    A plastic set from GW consisting of the following:
    8 woman Escher Gang.
    8 man Goliath gang
    As much plastic terrain as can physically be fitted in the damned box.

    FW:
    Release the remaining classic gangs in short order
    IA style campaign books based on famous gang wars, each introducing a new special gang (spyrers, hrud, genestealer cult, eldar even, etc.)
    More resin terrain
    Include some bloody women in the gangs.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  4. #4

    Default

    yeah, I think the only women in the whole game WERE just in Escher, which was bizarre. Should be at least a few per gang (ideally 50/50, but we all now they probably won't do that sadly)

    Oh and they need a rivethead/cybergoth esque gang. goliath are basicly punk-rockers, so I want to see girls with gas masks and dreads and guys wearing goggles and respirators.
    Please support a Poor starving musician and buy my new album for only £5 :
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  5. #5

    Default

    Oh, and expansions/alt settings to introduce different species and gang types.

    I'd still kill for one set within a Rogue Trader or Explorator Fleet.
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  6. #6

    Default

    Quote Originally Posted by Mr Mystery View Post
    Oh, and expansions/alt settings to introduce different species and gang types.

    I'd still kill for one set within a Rogue Trader or Explorator Fleet.
    I do like this idea. Would be a great way to test the waters with new alien races or do ones that aren't really armies but do have some firepower. Prob i have with all these small skirmish games is they are always human focussed like infinity. Necromunda was too. I can't be arsed to DIY that myself...GW do it for me plz
    Please support a Poor starving musician and buy my new album for only £5 :
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  7. #7

    Default

    50% of all gangs plus Escher and Goliath as mono-gender gangs would be acceptable hehe. I kind of want to see female punk Goliaths, but they might have to tone down the bodybuilder aesthetic to make it work aesthetically, not that the women shouldn't be muscled but goliath were a bit OTT.

    - - - Updated - - -

    Quote Originally Posted by Asymmetrical Xeno View Post
    I do like this idea. Would be a great way to test the waters with new alien races or do ones that aren't really armies but do have some firepower. Prob i have with all these small skirmish games is they are always human focussed like infinity. Necromunda was too. I can't be arsed to DIY that myself...GW do it for me plz
    Including alien gangs would be a great way of getting people to buy kits from those army to kitbash gangs. Like an eldar gang cut off from the webway having to increasingly rely on human tech as their eldar stuff wears out or is destroyed/lost.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  8. #8

    Default

    House Goliath.

    So far in the close they're in Narnia.

    AX - fair point there. Just tiny random squad types of Xenos. Release over time, and eventually pump out a Mercenary type Codex to allow use in 40k.
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  9. #9

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    Quote Originally Posted by eldargal View Post
    50% of all gangs plus Escher and Goliath as mono-gender gangs would be acceptable hehe. I kind of want to see female punk Goliaths, but they might have to tone down the bodybuilder aesthetic to make it work aesthetically, not that the women shouldn't be muscled but goliath were a bit OTT.

    - - - Updated - - -



    Including alien gangs would be a great way of getting people to buy kits from those army to kitbash gangs. Like an eldar gang cut off from the webway having to increasingly rely on human tech as their eldar stuff wears out or is destroyed/lost.

    female goliath = Riot grrls = awesome

    Please support a Poor starving musician and buy my new album for only £5 :
    https://ionplasmaincineration.bandcamp.com/album/decoding-the-quantum-star-verses

  10. #10

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    Eldar Rangers. Tracked something useful or nasty or nastily useful to Necromunda, and are quite content to wreck the whole Underhive to find it.

    Dark Eldar? Youth Gang with their own personal hunting paradise (far better than Spyrers!)

    Orks? Don't need a reason. Dey's Orkses!

    Tau? Small infiltration team seeking to learn more about Humanity?
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