With all the formationshenanigans going on at the moment is there really any need for a new apocalypse ruleset?
i don't really mind, but then perhaps they should do a "bareknucklesfighting" version of 40k and really try to push that in fx competitions, fx, no formations or special detachments and everything have to be battle forged??
i've been playing for decades and really feel sorry for any new gamers commin' to the game with no relations to an actual gaming milieu,, it must be flabberghastingly insane to get just a glimpse of how to create an army and what actually makes sense on a competitive level,, speaking as a parent with kids wanting to play the game (non-english speaking ones but learning!) i can really see the troubles they are heading into,, they have no idea where to start and where to go armycreationwise (and **** it if i'm ever gonna teach em!),, me and my mates started with rogue trader and really got going with 2nd edition, and it was hard,, kids nowadays have an insane amount of distractions (we had the ****ing supermarket) and getting them to sit down and understand a rulebook and an everlasting amount of armybooks and additional special formation/detachment rules really knocks the air out of them, and most can't be bothered,,,, i really wish that GW would push a two-way approach,, one with all the crazies, and one without,, the one without would do fine for tournaments and to introduce new player (there's no better way to introduce a noob than to bring em to a tourney and have them see it all in action), and the one with all the madness would suit experienced players the best,, what's your take on this?? did 40k suddenly/slowly become apocalypse? is there really a need for apocalypse games? is the way the game is heading a good thing for starting players?
oi oi
-C