BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 1 of 2 12 LastLast
Results 1 to 10 of 12
  1. #1

    Default 7th Edition Army Constructions

    So we can now build our 40K army as follows:

    Combined arms Force Org
    Allies Force Org
    Race Specific Force Org
    Formations
    Unbound
    Ducurion Force Organisation

    and combinations of all the above

    The issue I finding is that:

    Some races have better ways to construct their armies than others.
    Some formations are far more powerful than others, which exist for fluff purposes only.
    The race specific force Orgs tend to be a little lackluster compared to the Ducurions / some formations
    People are generally wary of any unbound armies
    The Ducurions are quiet inaccessible and allow little room for you to build the army you want.

    I would like all this to be simplified.

    I would like two choices, for example:

    Unbound / Race specific force organisations only

    or

    Unbound / Balanced fluff based formations only

    I find the current state of army building in 40K a mess. I want the freedom it all brings but I do not like that you can end up with special rules, upon special rules, upon special rules, upon re-rolls.

    I would like the stats of the unit to determine it's use on the battefield and special rules be just that special rules used only to bring the fluff to the battlefield. I would like special rules to be generally few and far between.

    I'm finding the current messy state of army building is meaning I am leaving some armies on the shelf more than I would like and when I do bring them out if they don't fit into a ducurion or formation i'm struggling to make them competative.....my Mono-Tzeentch Daemons, Arbites themed Astra Militarum and Chaos Marines are all examples of this.

    Any thoughs on this welcome:

    Cheers

    Charlie
    Last edited by charliemachina; 02-14-2016 at 08:53 AM.

  2. #2
    Chaplain
    Join Date
    May 2010
    Location
    Warrenton, VA
    Posts
    354

    Default

    Sometimes I find myself constrained when building an army - I so want the formation bonus that I'll doggedly try to shoehorn it into a list where it doesn't belong or where the "unit tax" for taking it is simply too high.

    So now I try to go in the other direction - I'll tweak a list a little bit if there's a group of units in there that would fit in one of the existing formations, but I won't go out of my way to try to earn the formation bonuses.

    ...Of course, I'm just a casual player - not a tourney player. I wanna put up a good fight, but I don't mind losing as long as it's a good, close game.

  3. #3
    First-Captain
    Join Date
    Jun 2014
    Location
    The North, UK
    Posts
    1,627

    Default

    A Decurion Detachment was just the first type of Formation Detachment we saw, that name is specific to the Necron's one. They're there if you want them, there are plenty of other Formations or Detachments you can use, combined with Unbound, it now means you're freer than ever to build the army you want. Formations encourage fluffy play by giving bonuses for groups of units that fit certain bits of fluff.

    Get used to them, I don't think they're going any where.

  4. #4
    Banned
    Join Date
    Apr 2011
    Location
    Morning-side Table of Heck
    Posts
    967

    Default

    It would have been nice if there was a "Strike Force" book that introduced this detachment concept for all the armies at once, much like how Escalation was used to introduce Super-Heavies in to 40K, then let the releasing codices update them along the way.

    GW is still doing it that way, but much slower with only a few armies every few months each release. At least the Campaign method is better than how they were doing it with just each codex.

  5. #5

    Default

    Yeah I like alot of the changes i'm seeing from GW.

    Formations are a cool idea for getting fluff based armies on the table.

    I understand GW love the idea of all these different forms of army construction and it is apparent more than a few of the options are purely there to push sales.

    I want to pick the army I want and throw down against my opponents army of their choice and know that the forces are at least in principle vaguely equal.

    I feel having Formations grant special rules that are further augumented by additional special rules results in massive imbalance you get armies that can:

    Field 600pts worth of FREE Ad Mech specalist weapons
    Field 550pts worth of FREE Marine Rhinos, Razorbacks or Drop Pods
    Field an army of Necrons that can just keep on getting back up no matter what is thrown at it
    Field armies that can re-roll 2+ saves everyturn due to never failing to get off psychic powers

    Are these bonuses fair????

    I want to play with all my toys

    I want you to be able to play with all your toys.

    I want to get excited and buy new toys.

    I feel the current mess of army building methods has unbalanced the game massively and allows and encourages massive opportunities for rules exploitation.

    I feel the best method for amry building would be:

    Unbound

    and

    Formations

    only.

    I feel the formations should only exist to allow armies to work in a certain way and not just ramp power levels up through the roof resulting in one person bringing 1500pts and ending up fighting 2100pts or other painful imbalance.

    Do people think there are other ways to simplify army construction without encouraging imbalance???

    Do people think the current mess of army building options is as it should be or could it be improved???

    Do people actually get to build the armies they want currently or are there still obstacles to this???

    Cheers

    Charlie

  6. #6

    Default

    There were the same problems long before formations and detachments were introduced to the game. It's not a new problem.

    Power builds, min/maxing, codex creep, and newer armies having more/better rules than older codexes have always been part of the game.

    Short of issuing a new rules set and complete set of codexes at once, theses problems are going to exist. I think the recent campaign books are trying to help everyone out but it's going to take time before everyone gets an update.

    There are several things you can be sure of:
    It's a big game.
    There will be changes to the rules and your codex.

    Don't panic and throw extra question marks at the end of sentences because you're frustrated. Try your best to enjoy the game and have a good time playing.
    Visit my war gaming blog at: lookoutsir.blogspot.com

  7. #7

    Default

    Simplest solution to the whole problem? AoS 40k. Carry on releasing campaign books to give new formations and units. Scrap codexs and points.
    Let everyone play sandpit games with the formations they like based on the stories they like.
    Its coming, and i think we all know it is very very possible in the next few years.
    How many of you started playing with models on your bedroom floors or parents dining room table, using no points or orgs?
    I can safely say EVERYONE i know who collects this plastic crack did. We watched war films as children and acted the battles out with our minis with little regard for balance or points costs. We fought operation market garden on the bedroom floor with space marines and orcs as the adversaries. Do you know what? It was fun. It was narrative based and scenario specific gaming which is what GW openly want their games to be. The fact that GW openly confess they dont give a rats about tournament gaming gives you quite a hint that balance isnt their concern.

  8. #8
    First-Captain
    Join Date
    Jun 2014
    Location
    The North, UK
    Posts
    1,627

    Default

    Quote Originally Posted by Popsical View Post
    Simplest solution to the whole problem? AoS 40k. Carry on releasing campaign books to give new formations and units. Scrap codexs and points.
    Let everyone play sandpit games with the formations they like based on the stories they like.
    Its coming, and i think we all know it is very very possible in the next few years.
    How many of you started playing with models on your bedroom floors or parents dining room table, using no points or orgs?
    I can safely say EVERYONE i know who collects this plastic crack did. We watched war films as children and acted the battles out with our minis with little regard for balance or points costs. We fought operation market garden on the bedroom floor with space marines and orcs as the adversaries. Do you know what? It was fun. It was narrative based and scenario specific gaming which is what GW openly want their games to be. The fact that GW openly confess they dont give a rats about tournament gaming gives you quite a hint that balance isnt their concern.
    Pretty much this, now that the idiots have gone, Age of Sigmar is a lot of fun and you know what, it doesn't matter one jot that things don't have points because you work with your opponent to make a fun game.

  9. #9
    Brother-Captain
    Join Date
    Mar 2013
    Location
    Her Majesty's United Kingdom
    Posts
    1,344

    Default

    Warhammer (either type) was never designed to be balanced by a points system. The points were added to aid the GM to write fun scenarios. The use of points by players to formulate balanced armies is a retro fit. 40K is has just too much variation across units who's value is just too subjective and situational for the point system to cope with without it been anything other than a guide.
    Knowledge is knowing a tomato is a fruit
    Wisdom is knowing not to put it in a fruit salad.

  10. #10
    Initiate
    Join Date
    Jul 2009
    Location
    London
    Posts
    4

    Default Old school

    I'd go for a system more akin to that found in Warhammer Fantasy / Historical. Units are either HQ, Core, Support or Rare depending on the list, and there are limits on the number of points that can be spent in each type.

    For example, no more than 25% of the list can come from HQ or Support, no more than 10% from Rare, and Core has to have at least 50% spent on it.

    You can have different lists for each faction, where units might be Core in one variant but Support in another.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •