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  1. #1
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    Default Retro Corner - Space Fleet, the forerunner to Battlefleet Gothic.

    "Oh, so you fought in the Gothic Sector? That's cute. I've seen fleet actions that make that little dust up in Gothic seem like a playground fight between two Ratlings. Now now, don't be hasty shipmate, I'm sure you're handy with a boarding axe. Howabout you buy us both a wet - that 13 year old Cabellan Rum will do - and I'll spin you some dits that would turn an Ogryn to daily bathing...."

    Back in the day, GW pushed out a series of 4 games designed as introductions to their respective worlds: Ultramarines (Space Hulk), Kerrunch (Bloodbowl)...um, something else I forget - but one I don't forget, was Space Fleet. Actually, the Wikipedia entry describes it well:

    [URL="https://en.wikipedia.org/wiki/Space_Fleet"]https://en.wikipedia.org/wiki/Space_Fleet[/URL]

    So I'll just cut on to reminiscing. The initial game had 2 Imperial Gothic Battleships and 2 Eldar Wraithships. It was played across 6 boards with 4x4 squares, looking like this:




    But had 2 aspects which were unique at the time. The first, actually mirrored in Ultramarines, was that you held the number of dice you attacked with, above the upturned box, and dropped them in to a grid that looked like this:




    The second, which for me made this one of the best GW games - was that you both selected moves for your ships on a helm computer you hid. You then revealed simultaneously and moved simultaneously. Whoever fired first, even if you destroyed the target, it would get to fire back - to represent simultaneous combat. No IGYG. So actually you were jockeying for position, trying to get into unshielded arcs, and present broadsides to bear.


    I'M RATHER DEFINATELY SURE FEMALE SPACE MARINES DEFINERTLEY DON'T EXIST.

  2. #2
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    Now, I had a mucker, as we discussed the re-release of Blood Bowl, that he rated it GW's best ever game. High praise. For me, I think it is probably Space Fleet. But not in its original format. Because GW extended the rules in WD, making it far more advanced. Suddenly, you had points systems. Squadrons. Damage repairs. Boarding actions. Flag ships with extra abilities. Support vessels. Basically, the best bits of Wrath of Khan, the Undiscovered Country, the Dominion Wars - oh and probably Endor. The relevant White Dwarfs (Dwarves?) are the following:




    This next picture shows you the expanded profile cards for the 2 ships supplied with the game, but changed them to have individual profiles. The Imperials have unshielded rear engines, and rely on broadsides - so you find yourself getting as close as possible then turning side on. Made them slightly predictable. The Eldar cleverly relied on the Solar Wind - you rolled for direction at the start, and then with it to your rear, you could go faster. Eldar used plasma torpedoes, that automatically did critical hits - normally a 6 on a hit square was critical.





    This next shot shows a typical ship with the WD provided counters. Yellow being shields, the skull being damage. Counting down until a satisfying 'shields down' was shown, and then you clearly tried to turn the ship away to present an undamaged side. Once a ship went to 0 damage, it was crippled, and then could potentially be boarded, maybe repaired and limp away. A 12 on 2d6 meant the lucky repair crew managed to get engines and weapons online again - and the luckiest person could do this with an enemy ship.






    This next shot shows an Eldar fleet. As mentioned, the larger ships are Wraithsips. The smaller are Shadow Hunters - which had an interesting mechanic of Eldar Holofields, which meant the faster they went, the harder they were to hit - you've got the T-shirt I'm sure. In practise, on a limited space table, One could guess where they would need to turn, position a battleship, and then broadside them before they went speeding off in the other direction. The Eldar only had 2 ships - although concept art showed another variant with 3 sails.


    I'M RATHER DEFINATELY SURE FEMALE SPACE MARINES DEFINERTLEY DON'T EXIST.

  3. #3
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    This next shot shows some Imperial Ships. Left to right: Cobra Destroyer, Thunderbolt Cruiser, Annihilator Battleship, Gothic Battleship.





    Next up, the biggest baddest ship in the whole game - the Emperor Capital Ship, and most usually Flagship of the fleet. To show what a beast he was, I wanted him in black. Yes, there were rules for using the prow ram to literally smash people apart - if you could guess where they would end up while moving.





    Next, a trio of Imp ships - the Ironclad, the Gothic and Annihilator Battleships. The Ironclads were fun, because as their name suggests, rather than shields, they were so old they just had slabs of metal. The Annihilator had a giant turret you could turn 90 degrees a turn, but had to plan when to.





    Next, a trio of support ships. Left to right - a Galaxy troop ship, a Castellan Shield Ship and a Stalwart Escort frigate. The troop ship was naff all use - except if you managed to board something where the troops on board would come into play. The Shield ship was like a mobile Void Shield Generator - but you had to power it down before it absorbed too many hits. The Stalwart created a blind spot. None of these were huge in game terms, but made for some excellent narrative.





    An Imperial Fleet arrayed for battle...




    - - - Updated - - -

    To start with, you were restricted to just Imp and Eldar. However, Chaos used the same ships as the Imps so your fleet was just a paintshop away...

    A pair of Firestorm Cruisers with an Ironclad.





    A Dictator Class ship, dedicated to the Blood God. This beast was all about boarding, his claws grabbed the 3 squares in front, and with sufficient dice he would stick the drill in and disgorge troops. Bear in mind these things are what, 3 miles long or summat....





    Dominator Class. This bad boy targeted 9 squares, represented by the box lid. You dropped in 6 dice, and they hit the actual squares the dice landed in.






    Tyrant Battleship - a mini-me for the Emperor Capital.


    I'M RATHER DEFINATELY SURE FEMALE SPACE MARINES DEFINERTLEY DON'T EXIST.

  4. #4
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    Next up, GW released Tyranids. Interestingly, some of the ships were re-purposed from an earlier citadel spaceship line. The Tyranids worked slightly differently, in which they had a number of command cards and took actions from these cards. The Hiveship contributed 6 - massive - and so, reflecting the fluff, a lot of battles became a desperate attempt to break the line, slay the Hive ship which would then disrupt the hive mind. Easier said than done...


    L-R: Spore Mine, War Drone, Void Fiend, Doomripper Kraken.





    L-R: Deathburner Kraken, Dark Prowler, Ramsmiter Kraken, Hellblaster Kraken.





    The Hiveship itself:


    I'M RATHER DEFINATELY SURE FEMALE SPACE MARINES DEFINERTLEY DON'T EXIST.

  5. #5

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    Never played this one. I remember it (and Ultramarines and Kerrunch!) being on the shelves when I first started, but I had such limited funds they all got aimed at Epic.

    Ship Manouevres....guess we know where X-Wing found inspiration!
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  6. #6
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    Now, I can sometimes appear to be an unreconstructed GW fanboi. However, I have nothing against other companies per se. Everything you saw before was, with the exception of the metal work, was humbrol paints - as an example.

    Another is that I used to use similar build scale ships to represent. They were fairly easy to make up rules for, or just say 'its x-class' based on size and appearance.

    First up, 2 Ultramarine Thunderbolt Cruisers. Actually- a Micro Machines Runabout and a Revell click together Maquis fighter.







    Next - can't remember what I used these bad-boys for, but due to being mostly white schemes, they subbed in as Imps. A Revell click together Voyager and a Micro Machines Bird of Prey.






    These 2 were 2 of my favourites. A Deathguard Dominator Battleship and a Black Legion ... something. Both Micro Machines, a Klingon Painbringer and Romulan Warbird. For the observant, you may say 'that's Dusk Raiders not Deathguard'. Well I say this was painted last century and referenced the Epic Space Marine Box art - this is a retro corner you know.





    - - - Updated - - -

    I don't really have any other comments to make. All ships were painted by my Dad in late 90s - I think I got the game on a 'buy 2 yellows and get a red free' deal from a GW opening, which if you remember them deals, you're showing your age!

    The dust is because I wanted to photo these as I am about to move house - they are getting packed.


    After a while, the game tactics could be a bit samey - so to change it up, I got more boards. I then laid them down 3 across, mebbe 6 long. For deployment, we rolled 2d6 across, 6d6 along and faced out from your table edge. This represented a jump zone - made it far more edgey as you could be found hugely out of position with a key unit, or have a multiple ram. Good Admirals fight away from system jump zones!

    Lastly, if you are going to collect this, make sure the ships are offered with the correct base - the black plastic with slots illustrated - some gougers try and give you old school citadel flying bases.


    I hope this trip down retro lane has been of interest, but if you get a chance to play the full version of this or, holiest of holies, buy a copy - do it - you won't regret it...
    I'M RATHER DEFINATELY SURE FEMALE SPACE MARINES DEFINERTLEY DON'T EXIST.

  7. #7

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    Looks like an intriguing ruleset. Would be cool to play it with more modern BFG ships. I can also clearly see the design inspiration for some of the later ship aesthetics in some of those ships too.
    In the nightmare future of the 41st millennium, there is no time for peace. No respite. No Balance. There is only War.

  8. #8

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    Close up of the box art...



    Can't help but imagine the Techpriest saying 'look, you knobber, it's Up, Up, Down, Down, Left, Right. Left, Right, A, B, FIRE, it says it right here!'
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  9. #9
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    Ha! Fair one MM. I think Tony Hough did a lot of the art, some of it was awesome.
    I'M RATHER DEFINATELY SURE FEMALE SPACE MARINES DEFINERTLEY DON'T EXIST.

  10. #10
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    Yes the box lid for dice rolling GW would try anything back then.

    I always liked that the Ironclad was such a venerable design that had so much armour added over time it had become super resilient.

    Its really interesting to see what ideas remained for BFG. The different aesthetics for ships from different shipyards for instance. Of course the difference much more pronounced in Space Fleet but it was a concept I'm glad they kept if only it was really obvious in the Voss shipyard designs.
    Knowledge is knowing a tomato is a fruit
    Wisdom is knowing not to put it in a fruit salad.

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