"Oh, so you fought in the Gothic Sector? That's cute. I've seen fleet actions that make that little dust up in Gothic seem like a playground fight between two Ratlings. Now now, don't be hasty shipmate, I'm sure you're handy with a boarding axe. Howabout you buy us both a wet - that 13 year old Cabellan Rum will do - and I'll spin you some dits that would turn an Ogryn to daily bathing...."
Back in the day, GW pushed out a series of 4 games designed as introductions to their respective worlds: Ultramarines (Space Hulk), Kerrunch (Bloodbowl)...um, something else I forget - but one I don't forget, was Space Fleet. Actually, the Wikipedia entry describes it well:
[URL="https://en.wikipedia.org/wiki/Space_Fleet"]https://en.wikipedia.org/wiki/Space_Fleet[/URL]
So I'll just cut on to reminiscing. The initial game had 2 Imperial Gothic Battleships and 2 Eldar Wraithships. It was played across 6 boards with 4x4 squares, looking like this:
But had 2 aspects which were unique at the time. The first, actually mirrored in Ultramarines, was that you held the number of dice you attacked with, above the upturned box, and dropped them in to a grid that looked like this:
The second, which for me made this one of the best GW games - was that you both selected moves for your ships on a helm computer you hid. You then revealed simultaneously and moved simultaneously. Whoever fired first, even if you destroyed the target, it would get to fire back - to represent simultaneous combat. No IGYG. So actually you were jockeying for position, trying to get into unshielded arcs, and present broadsides to bear.