BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Results 1 to 1 of 1

Thread: 1800p CSM

  1. #1

    Post 1800p CSM

    CAD

    HQ: Sorcerer( lvl 3, powerfist, force weapon) (135)

    T: CSM (total 20, 2x meltagun, icon of vengance, chamion: powerfist, combi-melta) (230)

    T: Cultists with flamer or heavy stubber (55)

    T: Cultists with autoguns and heavy stubber (65)

    E: Thousand sons (Total 7+Sorc) (219)
    Rhino, additional combi-melta (45)

    E: Noise Marines (Total 7, Blastmaster, 3x sonic blasters, champion with doom siren) (186)
    Rhino, additional combi-melta (45)

    E: Sonic dreadnought, blastmaster, chainfist (175)

    FA: Chaos Spawn 2x, MoN (72)

    HS: Rapier battery (2x hades autocannon) (110)

    HS: Obliterator, MoN (81)


    Dataslate: Mayhem Pack
    3x Hellbrute with Multimelta, Powerfist with heavy flamer (120)x3


    That is closed in 1798 points. I am thinking how would be this a good aim. Sorcerer and 1k sons are here for fluff. I like fluff, and competitive gaming. So I try the middle ground.

    I am thinking of using hellbrutes to a) stop the advancing armies or b) distract gunlines bythrowing them at their heads.
    Then the cultists, rhinos, spawns and marines advance.

    I was thinking more oblits/rapiers, or making 1k sons and noise squads smaller/cheaper etc.
    What do you think about this? The biggest problem is no bonuses for reserves, but it is hard for CSM.

    The idea was also to give the sorcerer a bike and put him in a squad of 3 beasts

    Cheers!
    Last edited by Eisai; 03-02-2016 at 03:29 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •