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  1. #1

    Default Best Ork Anti-Armor tatics?

    I am a new aspiring Ork player. I have been doing my reading and most Ork anti-armor strategies seem to be centered around getting a Nob into close combat with a power claw. Though effective on smaller scales with units like Imperial Knights with their 6 hull points. I am wondering if Orks have a better strategy to take on these types of threats.

    There is the Deffcopta's with twin-linked Rokkits.

    There is the Tank busters that still require to get into CC.

    There is the wrecking ball but that is 3 inch range

    There are Loota Wagons with 3 Rokkits

    There is (FW) items that I am open too.

    Any help to help me figure this out would be appreciative.

  2. #2

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    I'm not an Ork player but a person at my club has been playing Orks for just over 10 years now, they usually go with 2 big loota blobs, the sheer amount of S7 they put out is enough to glance to death any tank that isn't a Leman russ from the front or a Land raider, As for taking out armour 14 the only thing I can think of other than a power klaw is probably the Blitza Bomma's bomb but that has limited uses

  3. #3
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    This is actually one of the Orks biggest issues right now. (Nids as well) They have no reliable ranged Str:8-9 weapons. Taking on super heavy vehicles and gargantuan creatures is seriously tough for them. So most ork players fall back on the old "rush 'em 'n' crush'em" tactic of piling power claws on it till it dies. I've seen mobs of power claw armed nobs do dirty, dirty things.....(shudders)

  4. #4
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    Quote Originally Posted by Subexarch View Post
    This is actually one of the Orks biggest issues right now. (Nids as well) They have no reliable ranged Str:8-9 weapons. Taking on super heavy vehicles and gargantuan creatures is seriously tough for them. So most ork players fall back on the old "rush 'em 'n' crush'em" tactic of piling power claws on it till it dies. I've seen mobs of power claw armed nobs do dirty, dirty things.....(shudders)
    Its not an issue, its how the army works and has always worked, no army is supposed to reliably do everything.

  5. #5
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    Shouldn't it be Taktiks?

    Gotta think like an Ork.

    Scratch build those Big Gunz, biggest bonus of running an Ork army it's much easier to use all those extra bits lying around.
    Last edited by grimmas; 03-03-2016 at 01:35 PM.
    Knowledge is knowing a tomato is a fruit
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  6. #6
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    Quote Originally Posted by grimmas View Post
    Shouldn't it be Taktiks?

    Gotta think like an Ork.

    Scratch build those Big Gunz, biggest bonus of running an Ork army it's much easier to use all those extra bits lying around.
    Kunnin and know-wots

  7. #7

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    What about (FW) options? I know the Ork Mega Dread. I know it can have several power claws. It has hull points. Has some options to go faster. Might be able to stand up to some armor. If it can survive getting across the field.

  8. #8
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    15x Lootas in a Big Squiggoth. The Squiggoth can hide in terrain and the Howda (where the lootas are) is open-topped. A 6 wound Monstrous Creature in cover, can save the lootas for a round or two while they pump out shots.

    Edit: Ork Kannons are 36" range missile launchers that have the bonus of being Toughness 7 to shooting. their cheaper then the last book and you can take more per squad now i think.

    Zzap Gunz are an upgrade you can toss on the Kannons, it makes them into a random strength (2d6, with bad effects if you roll an 11 or 12) Lascannon. Ap2 and 48" range

    You could try and pray with a Weirdboy in a squad of Tank bustas for the deep-strike power.

    Power Klaws, Power Klaws, and more Power Klaws...

    There is also the prospect of kamikaze ramming of Trukkz and or Battlewagons.

    If you're looking at Forgeworld, there is also the Lifta Droppa, while it is nerfed from it's IA:8 book version, it's still an anti-tank weapon.

    Deffkoptas with rockets.... you will need lots of the flying buggers.

    Warbuggies with Rockets, they're twinlinked and the buggy is fast.

    Blitza-Bomber, he can die from an unsuccessful dive-bomb attempt though.

    Komandos can sneak around and can get a Nob with a Power Klaw (I love the model that GW has for it)

    Killa Kans with Rockets, their Grot Pilots so they have BS: 3.

    Morkanought as the kustom mega blasta thingy, it's Str:8 AP:2

    Battlewagons can come with KillKannon (Str:7 AP:4 Blast) and a Kannon along with 4 Rockets. Expensive, but it's a lot of dakka in one wagon.

    Forgeworld has a Supa-Kannon upgrade for Battlewagons that gives it a Basilisk gun(Str:9 AP:3 I think), but it's direct fire only (no barrage).

    Mega-Armoured Nobz in a Trukk racing towards their target. Just have like a squad of 3 in a Trukk and throw that thing at your opponent (not literally).

    Stompa... Stompa Stomps things...That's pretty much it. Put a few or more Meks inside it to keep it repaired and it has a chance to survive.

    One of the tricks you need to approach any game with is MSU style units Multiple Small Units, all to often "Death-Stars" will guarantee the kill on whatever they touch (shooting or melee) So give your opponent options and make her or him choose which target he doesn't want near him. Always take multiples. No one unit in the entire Ork faction (forgeworld included) can run around willy-nilly on the tabletop like Space Wolves or Eldar. You have to play attrition to win. Don't think in terms of large units like 30 strong Boyz mobz, but like 3 units of 10 boyz mobz. I like to think it's like the mentality of 5th ed. A Melta can kill a Land Raider with one shot, but it'll only kill 1 Ork Boy with the same shot. With the changes to the game and formations/allies/Mutli-CAD. You can have lots of units flooding the board, so things like Tau and Eldar are forced to rely on templates rather then just straight shooting. Yes, it's a lot of models; Yes, it's a lot of dead orks, but that's just how the faction seems to play (to me at least)in the current 40k era that we're in.

    TLDR?
    MSU and flood the board; Whatever unit you take, take it in multiples.
    Last edited by Mr.Pickelz; 03-04-2016 at 09:14 AM.

  9. #9
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    Lootas are almost always one of our best choices here. 15 strong, hope to roll 2 or 3 shots each, that'll kill most anything that isn't AV14. You've also left out Rokkit Buggies. They have outflank, they're dirt cheap, and 5 TL Rokkits into something's side armor is pretty solid.

    The Warboss with a Power Klaw will throw just about any vehicle into the sun, but against Gargantuan Creatures/Walkers the Stomp can just erase him, so you probably need to shoot those to death.

    Mek Gunz are also pretty great. Kannons are dirt cheap S8 AP3 (or a S4 ap5 blast, so they're versatile). You can also grab a couple Smasha-Gunz, which give you S4+D6 (5-10) and AP1, which is pretty nice.

  10. #10
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    Rokkits, Rokkits, Rokkits. With a ton of Rokkits, even with BS2 you'll still get some hits.

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