BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Results 1 to 10 of 22

Hybrid View

  1. #1

    Default MAGE Company - Ninja Division Official Thread

    Hi everyone,

    Aether Captains returns on Kickstarter in April 18th by MAGE Company & Ninja Division! An asymmetric steampunk board game of villainous sky pirates and heroic naval zeppelins in epic conflict above the skies of Arkady! We currently develop the Kickstarter page by adding videos, images etc.

    What's Aether Captains?

    A steampunk board game for 1-5 players here one player commands the mighty naval zeppelins of the Grand Compact: Dauntless and Dominion. As Commander, you have been tasked by the Emperor to defend the Grand Compact and Arkady from the merciless sky pirates. With your staunch crew of steam welders, engineers, navigators and gunners, you fly with honor to confront the pirates threatening Arkady.

    The remaining players command waves of attacking sky pirates, each with their own unique objectives which may pit them against any player when it results in the greatest profit for themselves. Infamous and feared, you have risen through the cutthroat cadres to become a War Captain. You swear to never rest until you control the skies and the Grand Compact falls!

    In this thread we will post all the news about the game's progress.

    Click image for larger version. 

Name:	pic2932223_md.jpg 
Views:	162 
Size:	213.4 KB 
ID:	17731

  2. #2

    Default

    Aether Captains offers a unique gaming experience and playstyle which begins with the different roles players assume. The Navy Commander protects Arkady from the raiding War Captains, using a “points selection” system. The War Captains who are attacking Arkady play using an “action choice” system. Although War Captains have the same goal of raiding Arkady, they do not play cooperatively except when it will result in the greatest benefit for them based upon each player’s unique objectives.

    [URL="https://www.kickstarter.com/projects/magecompany/56249778?token=e237ce24"]Preview Link[/URL]

    Aether Captains use 6-sided dice to form the different ships which compose the fleet of the Navy Commander and the War Captains. These “dice-ships” play a strategic role in the game, but players do not roll them. The dice-ships represent the power and life of each player’s fleet. All ships begin the game with their starting face up. As the ships take damage, players turn the die face to the next side. Each side of the ship’s dice represent several numbers: attack, strength, and value.

    Each War Captain recruits a fleet of up to three dice-ships with a value equal to or lower than five points. Each War Captain plays the game with their own unique objectives. Each objective card creates different elements and conditions in the game, increasing the replayability. Each objective has an Entry Point, which specifies a city or an area on the game tiles where the War Captain’s fleet begins the game.

    Aether Captains uses twelve-sided dice (d12) as a randomizer for attacking, damage, value of resources, and other elements of the game which require a randomizer. Aether Captains attributes are mechanically built upon a small set of cardinal numbers: 2, 3, 4, 6. A D12 nicely combines with these cardinal numbers for multiplying and dividing, and provides the game with a smooth and natural feeling.

    The ship miniatures are used to mark your fleet’s location and movement on the game board as they make their way over the skies of Arkady. Movement can be affected by not only other players’ ships, but by the wind and weather. Choose the path you take carefully. The enemy is waiting, hidden in the clouds—ready to attack!

    The dice used in the game act as miniature ships for the players. As a ship takes on damage, the dice are rotated to show different faces and the players can see the damage to their ships mounting. So you get a nice realtime visual effect of the ship in trouble. Cannons on sections of the ship also lose range as damage is taken so it is important for the player to spend time repairing the ship which takes away from attack and defense so there is a strategic balance to contend with. Here you see all the 6 dice of a zeppelin ship from the top to the bottom. From the left to the right you see the different faces of each die while it gets damaged more and more.


  3. #3

  4. #4

    Default

    Ninja Division is excited to bring this experience to players! Keep your eyes on Kickstarter:
    [url]https://www.kickstarter.com/projects/magecompany/56249778?token=e237ce24[/url]


    Arkady is divided into three regions. The South is home to the Grand Compact and its allies. Nomadic tribes of weapon makers live in the North. In the West, Air Pirates have their bases and supply depots.

    The Grand Compact is made up of ten powerful city-states. Some city-states are centers of learning and study; others are industrial hubs for Arkady. While ruled by the Emperor, there exist several classes of nobles and commoners. It is, however, an egalitarian society with men and women from all strata serving equally in His Majesty’s Aethernavy as well as employed in all other forms of work.

    The Grand Council was established by the Emperor in the Grand Compact’s founding years. The purpose of the Council is to distribute the more quotidian duties of the Emperor into the hands of the city-states that make up the nation. They are responsible for the general health, wellness and prosperity of the Grand Compact.

    The Grand Council has a representative from each of the 10 city-states and, while it does not convene on a regular schedule to make decisions, it is held responsible as a whole for the general prosperity of the land. Within the council there are several positions of honor that are held by those most suited and devoted to the Council’s tenants.

    The Federation of Air Pirates is ruled by an ever-changing lineup of Pirate Bosses from the remote Black Canyon, a location that shifts as often as the leadership of the Federation. The Air Pirates are a constant menace to the free peoples of Arkady. Their ranks are filled with slavers, black marketers, and disgraced engineers. Most Pirate Captains are law unto themselves and rule their ships as tiny kingdoms, using Revenants as shock troops to keep crew and slaves in line as well as to harry the zeppelins of the Grand Compact.


  5. #5

    Default

    Aether Captains: Clash of Corsairs was added today to the Kickstarter preview page for Aether Captains. Be prepared!
    LAUNCHING DATE: APRIL 18 - 9:00 AM UCT
    [url]https://www.kickstarter.com/projects/magecompany/56249778?token=e237ce24[/url]


  6. #6

    Default

    The 2nd expansion of Aether Captains is complete and ready for the upcoming campaign on Monday: Fleet of Doom -


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •