When firing a Plasma Weapon and rolling a 1 to-hit triggering the "Gets Hot!" rule, would a Space Marine get a saving throw or no? Weapon is AP 2, so I imagine there would be no save. Is this correct, or would you still get a normal armor save?
When firing a Plasma Weapon and rolling a 1 to-hit triggering the "Gets Hot!" rule, would a Space Marine get a saving throw or no? Weapon is AP 2, so I imagine there would be no save. Is this correct, or would you still get a normal armor save?
I believe they get an armor save. Page 31 of the mini Rulebook that comes with the starter says the following:
"For each result of a 1 rolled on its to hit rolls the firing model suffers a wound (normal saves apply)"
I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.
Yeah, they would get an armor save as the plasma gun isn't hitting the model with a plasma bolt; the cooling system fails and it jets out scalding steam or whatever that burns the model.
So could you get a cover save? Fluff wise, the gun is in his hand so I would say no, but it is a normal save. I haven't found anything BRB-wise that expands on these normal saves. To me, a normal save would be one that uses the weapon's profile vs the model's armor.
Having said all that, I am sick of having my Skull Champion melt into a puddle of goo on a 1, so I would like to see something concrete that backs up the use of his armor save.
That's it, it just says takes a wound, it doesn't say takes a wound from a S7 AP2 weapon. It's like perils or dangerous terrain, except those explicitly disallow certain types of saves.
You get your armour save and if you have it, you get FnP too.