That Deceit power is nasty. Glad its a 3WC power but it seems like anyone taking that formation would be able to cast it multiple times.
Love the Thirst for Glory power. They get jealous of another unit showing them up. Love it.
I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire
'Prized Possession'
Ha.
Most of the formations are terribad again.
Terminators with a fearless lord attached gain fearless as formation bonus. Amazing. And dont forget we still have a 1 in 6 chance to get nothing from the other formation rule. But lose IC. Yey.
Shroud of Deceit is only castable by ONE model in the formation. Fair enough. You will see this in tzeentch deamon lists (lots of dice) and probably in KDK lists (fast enough and adds to multiple threat)
Thirst for Glory could have been good if it was "turn" and not phase.
Them mandatory (and useless) warpsmith in the daemon engine pack comes at the price for a 3rd engine. to either give WS4 to a Ws3 model or BS5 to a model that shoots templates or AP4 weapons.
Posessed gain rending and Bonus I and Ws. Yey. Close combat was never their issue. Crossing the field is.
And the designer of the hounds must be a master brain. Mark of khorne mandatory but for free. So I just take my Berzerkers and... well leave them as they already have it and do not get a discount.
Marines with MoK was better than berzerkers before and are now WAY better because they are cheaper. wtf...
Lazy afternoon job.
Also note how all these formations are taxed by expensive HQ models and receive no actual benefit for the tax.
Also note that these "new books" are either written for the current dex (which means no new dex for a long time) or we keep the bull**** mechanics of forced challenges and random mutations.
Last edited by Charon; 04-05-2016 at 10:55 AM.
You must be a powergamer, because the randomness of Chaos and its mutation gambles are super fluffy. Chaos is based on the "if you play with fire you'll get burned" adage. It seems like you've chosen the wrong army for your playstyle. If you want a more steady version of Chaos Marines, just play Space Marines.
"What scares us is I think we needed violence."
http://reddragons40k.blogspot.com/
There has to be a trade off for taking a risk. Taking risks without any benefit is bad design. It is less playing with fire it is more a case of: Jump down this bridge. If you survive nothing happens. If you don't you obviously died. While other armies are like "sit on this bridge for a while and you get a car. However if you jump down and survive you get 3 cars."
Don't start with fluff as not every warband is into mutations and according to the fluff an CSM is on par if not even stronger than a space marine (there you have your trade off) while in the tabletop the opposite is true.
And it is especially fluffy if your chaos lord ends up as a daemon prince beeing suddenly a lot weaker than he was before.
Last edited by Charon; 04-06-2016 at 03:37 AM.
chaos is not immediately getting burned though... it's about temptation, conviction, a warped perspective, and the promises of power increasing so that the risks are worth the gains.
randomization doesn't always work in scale or theme. if i'm a chaos general and i have access to Possessed marines, i'm going to send in the ones with wings to do the things that ones with wings would, since they'd have that mutation when they banded together -- and i wouldn't assign them a rhino. but not knowing until you roll on the chart creates uselessness.
i'm ok with using boons and randomness in certain contexts. but they have really started using it as a gimmick instead of fluff in the last few books.
Yawn. Still haven't fixed any of the main 'dex's problems.
Deceit ought to be a laugh. Spesh if your opponent has taken Grav armed Centurions.
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