I was asked by a friend to help put together a 2000 point BA list for a tourny coming up.
HQ
Chapter Master Gabriel Seth
Honour Guard
+Chapter Banner
+Powerfist
+2 Combi-Meltas
Elites
2 Sanguinary Priests
+2 Powerfists
Troops
Assault squad
+5 Marines
+Powerfist
+2 Meltaguns
Assault squad
+5 Marines
+Powerfist
+2 Meltaguns
Assault squad
+4 Marines
+Powerfist
+Meltagun
-Jump Packs
+Rhino
Assault squad
+3 Marines
+Powerfist
+Meltagun
-Jump Packs
+Rhino
Fast Attack
Baal Predator
+Hunter-Killer Missile
Baal Predator
+Hunter-Killer Missile
Baal Predator
+Hunter-Killer Missile
Heavy Support
Stormraven Gunship
+TL Multi-Melta
+TL Plasma Cannon
+Extra Armor
Comes to 1886, there is 14 points I'm not sure what to do with. Looking like searchlights on the vehicles, and one more hunter-killer on a Rhino.
Tactics: Seth & Co. are in the Stormraven. Priests are in the Rhino assault squads.
Jump Pack Assault Squads start in reserve, everything else is on the table. Against more shooty armies, when going second, I'd start everything in reserve with Baal's outflanking.
The goal with the Baal's is to cripple mobility. With the scout move+first turn move, or coming in from outflank, it's not difficult for them to get side shots. But even if they can't manage side shots they can still mess up transports, and once the enemy doesn't have mobility this list gets really vicious.
The Jump Assault Squads should try to stay in reserve until the Rhino squads get close, then dive right in. With the Priests+Honor Guard, the army has 3 12" circles of FNP and Furious Charge, and it's not hard to keep all 45 marines in the list within that.
Seth and Honor guard buddies are a surprise assault package. People really underestimate the chapter master of the Flesh Tearers, but his honor guard puts out sixteen S5 attacks and TEN S9 attacks on the charge with him. Really fun to go Dread/MC hunting with this. The Stormraven gets them where they need to go then zooms around and blows up surviving transports.
So, thoughts?