Looking at the Geokinesis powers, wondering if any of these are effective against an Invisible unit?
(Got the rules from 1d4chan)
[Primaris] Chasm
Forces a dangerous terrain test without armor save, single unit.
[2] Scorched Earth malediction, 24"
Choose a point, it deals a single S5AP4 hit to each unit within 6". This 6" area is dangerous terrain.
[3] Land Quake malediction, enemy units within 18" of caster
Considered to be in dangerous terrain, and cannot run, turbo-boost or flat out.
[5] Warp Quake 24"
Target a ruin: units in it takes D6 S6AP- hits;
[6] Shifting Worldscape 24"
Move a piece of terrain by 24", including models in it, forces dangerous terrain tests on the unit inside.
Also, would adding mandatory Dangerous Terrain tests for a unit that has Invisiblility balance what many consider to a broken power? Think about it, someone who is invisible can't see where their body, legs, appendages, cloak etc. are.