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  1. #11
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    yeah the Diablo games don't have that much going on, but the there is no reason why the games as a genre can't have a decent plot. as they are open world games they have a lot of scope for wandering around, finding clues, piecing together events. could work well for an Inquisitor game.
    Twelve monkeys, eleven hats. One monkey is sad.

  2. #12

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    Quote Originally Posted by Psychosplodge View Post
    I'd prefer more story less hack and slash.
    A Witcher 3 IN SHESH!!!
    I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire

  3. #13

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    I've said for years the fallout engine would work, VATS could be explained away for an inquisitor quite easily "Valuable ArcheoTech Shooting" or something.

    I wonder if you'll be limited to an inquisitor or if you can be a hired a gun or santioned psyker or something?

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  4. #14
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    probably an Inquisitor, but with different classes. the final cut of the Hellsing trilogy had six classes to choose from.
    Twelve monkeys, eleven hats. One monkey is sad.

  5. #15

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    so we have a choice of the three ordos and radical or puritan to give you six if they're just reskinning van helsing?

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  6. #16
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    possibly, I doubt it would stick to that number or just be a reskin though. the classes they have made previously have all been pretty different and creative, even including a sort of exo-armour with cannon. there will at least be a few melee classes, a ranged class, a psyker class, with flexibility to employ different approaches.
    Twelve monkeys, eleven hats. One monkey is sad.

  7. #17

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    Hi guys!

    Finally I found this thread!

    My name is Morzan, Community Manager at NeocoreGames, and I just would like to share some news about W40K Inquisitor Martyr.
    This is the latest video, with the latest DevBlog post.
    If you have any questions please do not hesitate to ask.

    http://www.neocoregames.com/2016/05/...t-destruction/


  8. #18

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    Hi guys!

    Here are the latest (news) DevBlog posts about Inquisitor Martyr!

    For those who missed them, we started a video series called “Inquisitorial Logs“, and so far we presented you two episodes that show various features.
    https://www.neocoregames.com/2016/09...sitorial-logs/

    - The latest ones (videos included):
    Nurglings are nasty little creatures that swarm Inquisitors, essentially overwhelming them… but how exactly are they programmed in a complex, destructible environment?
    https://www.neocoregames.com/2016/09...isitor-martyr/
    - In Inquisitor – Martyr, you’ll be able to explore a whole Galactic sector in the Segmentum Tempestus, called the Caligari Sector. There are four major layers in this explorational mode, as you zoom in from the Caligari sector overview through subsectors to the smallest points of interests (such as planets, moons, etc.), and their surfaces where you select your mission.
    https://www.neocoregames.com/2016/10...ligari-sector/
    - The sector overview is the highest and broadest of the four zoom layers, but you’ll use it less frequently. So let’s take a step forward, and zoom in on a subsector, which is even more interesting in terms of gameplay. https://www.neocoregames.com/2016/10...ligari-sector/

    Feel free to share your thoughts! What do you think about it so far?

  9. #19

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    Check out our massive feature video trailer about the Open World design in Warhammer 40,000: Inquisitor – Martyr.



    DevBlog: http://bit.ly/2hA91RF
    An interview about our future plans: http://bit.ly/2hsXGjq

 

 
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