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  1. #11
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    -----------------Original Post Below-------------------


    That grenade ruling is pretty crappy. All of a sudden units that have all haywire grenades are a lot less appealing as an anti-tank alternative.
    Last edited by AdamHarry; 07-06-2016 at 08:41 AM.
    I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire

  2. #12

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    ------------------Original Post Below-----------------

    Well... this is rather inconsistent.
    Independent Characters: Can a MC IC join a unit? Yes
    MC: Can a MC IC join a unit? No

    And they basically killed off DE completely with 2 other unwarranted nerfs.
    Last edited by AdamHarry; 07-20-2016 at 01:29 PM.

  3. #13
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    via GW Facebook 8-17-2016

    -------------Original Post Below---------------------------



    Quote Originally Posted by Charon View Post
    Well... this is rather inconsistent.
    Independent Characters: Can a MC IC join a unit? Yes
    MC: Can a MC IC join a unit? No

    And they basically killed off DE completely with 2 other unwarranted nerfs.
    But now they are brutal versus Necrons. Lance is even better versus a Ghost Ark than a Land Raider!
    Last edited by AdamHarry; 08-17-2016 at 10:09 AM.

  4. #14

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    Quote Originally Posted by Charon View Post
    Well... this is rather inconsistent.
    Independent Characters: Can a MC IC join a unit? Yes
    MC: Can a MC IC join a unit? No

    And they basically killed off DE completely with 2 other unwarranted nerfs.
    Which other 2, if you please?

  5. #15
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    Quote Originally Posted by Andrew Thomas View Post
    Which other 2, if you please?
    He may be referring to not being able to use battle brothers' transports which THANK GOD they finally fixed.

    I was sick of seeing people put howling banshees in raiders. The good lord didn't give banshees access to an assault vehicle for a reason just like if he intended man to fly, the good lord would have bestowed us with a rocket implanted in our backsides.
    I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire

  6. #16

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    Well this clears up quite a bit, though there are some rather odd decisions. There are quite a few differences between the images posted and the pdf though.

    Personally I'm most happy to see that infiltrators aren't forced to infiltrate or outflank every game. And the ruling on the number of psychic powers a psyker can manifest (equal to mastery level) looks like quite a nerf to psykers in general and the librarius conclave in particular, which was sorely needed in my opinion.

    That grenade ruling though... It's not like the rare few units fully equipped with haywire grenades or meltabombs were dominating games, I don't really feel like this was justified. On the other hand, it's a nice buff to lighter walkers, especially the close combat ones.

  7. #17

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    Quote Originally Posted by Andrew Thomas View Post
    Which other 2, if you please?
    The one that I saw was that passengers embarked in jinking vehicles can now only fire snapshots. This effectively kills gunboat raider squads, which aside from a few coven units and venom spam was pretty much the only thing keeping DE able to go up against literally ANYONE....

    of course this new draft FAQ now contradicts the Dark Eldar FAQ in that a failed shadowfield save, subsequently bounced by FNP will no longer short out the shadowfield...

    Honestly, as a chaos & DE player, I think I'm probably now ONLY a Chaos player... though I don't go to tournaments, and would never agree to play against an abusive "super-best-friends" combo army, so to me the absolute biggest change was that you can no longer koolaide man through the walls of ruins!

  8. #18

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    Quote Originally Posted by Defenestratus View Post
    He may be referring to not being able to use battle brothers' transports which THANK GOD they finally fixed.
    Dont care much about banshess but harlequins.

  9. #19

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    Quote Originally Posted by clever handle View Post
    The one that I saw was that passengers embarked in jinking vehicles can now only fire snapshots. This effectively kills gunboat raider squads, which aside from a few coven units and venom spam was pretty much the only thing keeping DE able to go up against literally ANYONE....
    This...like DE needed to be nerfed godz dangit! I just started to use DE as my FIRST army, cos people are still crying about Eldar OP...Well, back to the "I-am-gonna-wreck-your-face" -Eldarlists...such fun...not...
    "WHAT KIND OF A PEACE
    DO I HAVE WITH A DESTROYER"

  10. #20

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    Quote Originally Posted by Defenestratus View Post
    That grenade ruling is pretty crappy. All of a sudden units that have all haywire grenades are a lot less appealing as an anti-tank alternative.
    I have some sympathy for armies that had HW grenades as a viable AT option, except the Swooping Hawks, I'm glad they got nerfed, in fact they should have had their wings taken away, and been given really heavy shoes.

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