I never liked the use of bird imagery in the daemons, but I think it works really well with the beastmen.
NEED TO SEE MOAR
I never liked the use of bird imagery in the daemons, but I think it works really well with the beastmen.
NEED TO SEE MOAR
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I like what I'm seeing a lot. So elf mage is confirmed female? Hard to tell from the small picture, looks like the Tzeentch spellcaster could be female two which would be awesome because talk about a refreshingly non-sexualised female figure if it is heh.
This might be my first GW purchase in quite some time.
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Shadow Elf looks to be female as well.
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I was wondering about that one, kind of hard to tell given how they sculpt elves now (which is not a criticism) and the quality of the pictures. Fingers crossed.
Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!
Still incredibly hopeful this is just a base game, and that we can look forward to expansions.
Shall ask at Warhammerfest!
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It would be great if we got expansions and character packs like the original. With any luck FW might give us alternate version of the characters too, hopefully female versions of some as well.
Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!
If I ever get my game out, all of the females are non-sexualised...unless you find tentacles and branched limbs hot.
I really do like the sorcerer though, reminds me of Pans labyrinth.
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Thanks, hope they give you a good reply. Expansions in different settings would be good - Nurgle's Garden or a fyreslayer foundry ect
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True that. I know other dungeon crawls offer female alternatives, but I've not idea what the uptake on those is like - but that's no reason not to have them on offer.
Really really really hope that like the original Quest the boxed set contains rules to field any gribbly nasties in the range - because this time I have the disposable income to buy boxes of whatevs to mix it up.
As for dungeons - as we can safely assume Chaos is about to be driven back, that's leaves world upon world with untold ruined/razed cities and keeps and castles etc...INFINITE POSSIBILITY!
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I hope so too, there is no better way to generate ongoing sales both of WHQ and kits in the main range than by allowing as much crossover between the two as possible. The same applies to most of the skirmish games.
Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!
Yup.
Get someone assembling a dungeon for higher level adventurers, and before you know it, you've got a small army - which just needs a box or two to round out. Likewise, for someone on a budget, Quest offers an avenue of play you can enjoy with a single monthly purchase whilst you build up a force intended for AoS/Warhammer.
And that's recollections from a time before mass plasticification of the ranges - wanting 20 metal Ghouls is different from wanting 20 plastic Ghouls, for instance.
And getting even moar enthusiastic, it can potentially allow the studio to do tester kits - for instance, plastic Fimir intended for Quest, but usable in AoS. Don't need to be a full army, jug a single set which can also make a character of some kind.
The random boxes of random gribblies - the latest part of the Bladestorm story features a very odd sounding creature ideal for a Dungeon - all teeth and tentacles.
Last edited by Mr Mystery; 05-08-2016 at 06:28 AM.
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