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Thread: Force Weapons

  1. #31
    Scout
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    the codex ALWAYS beats the rulebook. always. look at the Feel No Pain rule under Grotesques in the Dark Eldar codex, it is very different then the one in the USR section, and the FAQ clearly states that you use the old one stated in the book, it simply has the same name, i see no difference here

  2. #32
    Librarian
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    The BRB tells us how Force weapons work.
    The DH Codex tells us how Nemesis Force weapons work.
    The two have simular names but behave differently.
    Like the smoke launchers , storm shields , Assault cannons although having the same names behave differently.
    The DH force weapons 'slay outright' unlike the BRB force weapons that cause ID.

  3. #33
    Veteran-Sergeant
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    Quote Originally Posted by SeattleDV8 View Post
    The BRB tells us how Force weapons work.
    The DH Codex tells us how Nemesis Force weapons work.
    The two have simular names but behave differently.
    Like the smoke launchers , storm shields , Assault cannons although having the same names behave differently.
    The DH force weapons 'slay outright' unlike the BRB force weapons that cause ID.
    Actually, there is more to this discussion than just the Nemesis Force Weapons, as the regular Force Weapon in the armoury also has the text 'slain outright'. If it were just the NFW, I do not think there would be much issue with it. However, due to the fact it also the regular FW, available to both DH and WH characters, that is where the contention is coming in.

  4. #34
    Battle-Brother
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    I have to say that I agree that the codex trumps the BRB.

    It doesnt matter if GW's main tournement decides to treat force weapons differently then the rules say they should. Thats the choice of the organizers on the matter. Not a rules change from the development team.

    So in short the people who decide the rules have already stated what the rule is. Until they release something else; it hasnt changed.

    Now if a local event decides differently thats cool too. Just as long as people are aware before the games start.

    T.

  5. #35

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    Here's how it works guys;

    - If you codex entry for force weapons says 'refer to the BRB', you do that. In said BRB, it states that force weapons go through the following steps.
    1. Inflict an unsaved wound
    2. Make a psychic test (this can be blocked by a successful psychic hood attempt from your opponent).
    3. If successful, target suffers 'Instant Death'
    4. If the target has the 'Eternal Warrior' USR, or 'Synapse', or some other form of immunity to ID, then the force weapon has no effect. The target simply takes a wound (ie the original wound you inflicted).

    - If you play Daemonhunters/Witch-hunters, there is an armoury entry for 'force weapons'. The steps it takes are slightly different;
    1. Inflict an unsaved wound
    2. Make a psychic test (furthermore, you can't use any other psychic powers when doing this, not even if you have 'Consecrated Scrolls' etc. Like the BRB version, it can be blocked by a psychic hood).
    3. If successful, target is 'slain outright', meaning your opponent removes the model from the table as a casualty.


    Thats pretty much it. As a foot-note, there are only two DH characters that get much mileage out of their force weapons; Brother-Captain Stern (who can't be allied, and can't be taken below 1,500pts), and the generic GK Grandmaster. Both are over 140pts (in the case of the GM, he has less wargear than Stern to begin with), and both are 0-1 (although you can take both in the same DH army if you want). Also, both are T4 and have no immunity to ID; thus a powerfist, force weapon etc can easily remove them.
    Inquisitors (the only other characters that can take force weapons) are T3 S3 weaklings, and thus present almost no threat to enemy characters.

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