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  1. #1

    Default Super-Heavy Throwdown

    How do?

    Relatively fresh from my first Apocalypse game in a long old time, I want to chat about the best Super-Heavies out there.

    Now? What is best? I'll leave that to you. But having fielded a pooload of Knights and a Reaver, for me it's about 'bang for your buck', and their overall flexibility.

    For me, the undisputed title holder of 'best Super-Heavy in the game, bar none' has to go to the Ordinatus Minoris Sagittar. Now, it's not a model I currently own (well, unless you're reading this on Wednesday in which case I'll totes have ordered it!), but having borrow the Reaver, I've been looking for a centrepiece all my own.

    But why the Sagittar? Dead easy....

    1) It's a piffling 700 points. That's all.
    2) Have you seen it's gun? 180" range, Str D, AP1, 10" Blast. With Machine Destroyer (re-rolls 1's on the D chart when knacking a vehicle).
    3) 14 Hull Points....so if it does get destroyed, you can use the Strategic Resource to replace it, probably making your opponent curse your name for ever more.
    4) IT'S A FRIKKING HUGE LASER ON TRACKS
    5) It's also got Volkite weapons, which are always a laugh.
    6) Have you seen it's shield rules? -3 Str to enemy attacks in the first turn. -2 Str to enemy attack on the second turn. -1 Str to enemy attacks in the following turns. How awesome is that? With AV14, it's more-than-likely untouchable in the first couple of turns, barring Str D (everything is always barring Str D!)
    7) 6+ static Invulnerable (hey, it's better than nothing!)
    8) Blessed Autosimulcara, so it's got some chance of self-repair. Which is nice.

    All that for 700 points. 700. It's a bargain! Only downside is the £285 asking price - though I am kind of tempted to get two.

    Yes, it's cousin the Ulator can do disgusting things to the enemy, but it's quite situational. You need a good angle for starters, and stuff really worth shooting at. It's also 300 points more....

    So yes. The Ordinatus Minoris Sagittar totally gets me vote!
    Last edited by Mr Mystery; 06-20-2016 at 03:00 AM.
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  2. #2

    Default

    It says a lot that I read that list and thought, "boy that sounds incredibly unfun to play against." Maybe because I don't play Apocalypse, mind.
    Read the above in a Tachikoma voice.

  3. #3

    Default

    It's not indestructible, and remains massively vulnerable to assault - but that's why it'll definitely have a body guard of Skitarii Vanguard. Nobody wants to waltz through that many Radium Carbine shots!

    Now...all I need do is round off my Mechanicus list, and I'll be able to field that beardy formation where all my upgrades are free

    I'm also expecting it'll get a points increase eventually - right now, 4 of those are points cheaper than a Warlord, far harder to kill (because there's four of them!) and kick out more firepower....

    Oh, and it's immune to Melta's extra D6. Trololololololol!



    Last edited by Mr Mystery; 06-20-2016 at 03:25 AM.
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  4. #4
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    Default

    Reminds me of the scratch built gargant my son and I made back in the day, before GW actually made one. We used cardboard, sprues and a heavily raided bitz box. It wound up with a right hand claw, left arm super zapper and a belly gun. It all fit in with the rules GW put out in a white dwarf issue for scoring super heavies. And the most telling comment when it made its debut, Ït looks like a "Christmas Ork", (Red body, Green head and feet) leading to its name of Santa Claws.

  5. #5
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    Default

    Interesting on the OM(G?) though. If it is vulnerable to assault, it becomes the focal point of the battle. For example, as Eldar I use Jet bikes to engage the guarding unit and get the fire dragons or wraithguard in close. Possibly my jet locks to assault the guard, it's just a matter of tying them up. Even in apocalypse battles I do not really have a DAR super heavy, though I do have a Wraithseer and soon a Wraith Knight, even a trio of Prisms which are currently collecting dust. It does only get one shot per turn right?

  6. #6

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    Yup - but it's a helluva shot.

    Main thing for me is that it's very alpha strike, and most weapons capable of damaging me have to wait a couple of turns for my shield to weaken. That ought to give me time to do some serious damage.
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