Hey guys,
Workshopping a Harlequin Masque list a bit here, wanted some input:
Masque Detachment
Troupe (6)
1 Troupe Master: Shuriken pistol,Harlequin's caress, Warlord (Twilight)
1 Player: Shuriken pistol,Harlequin's kiss
4 Player: Shuriken pistol,Close combat weapon
Shadowseer (1)
1 Shadowseer: Psyker (Master Level 2),Shuriken pistol,Haywire grenades, Phantasmancy
Shadowseer (1)
1 Shadowseer: Psyker (Master Level 2),Shuriken pistol,The Mask of Secrets, Telepathy
Death Jester (1)
1 Death Jester
Troupe (5)
1 Troupe Master: Shuriken pistol,Harlequin's caress
1 Player: Shuriken pistol,Harlequin's embrace
1 Player: Shuriken pistol,Harlequin's kiss
2 Player: Shuriken pistol,Close combat weapon
Shadowseer (1)
1 Shadowseer: Psyker (Master Level 2),Shuriken pistol,Haywire grenades, Phantasmancy
Troupe (5)
1 Troupe Master: Shuriken pistol,Harlequin's caress
1 Player: Shuriken pistol,Harlequin's embrace
3 Player: Shuriken pistol,Close combat weapon
Shadowseer (1)
1 Shadowseer: Psyker (Master Level 2),Shuriken pistol,Haywire grenades, Phantasmancy
Starweaver (1)
1 Starweaver
Starweaver (1)
1 Starweaver
Voidweaver (1)
1 Voidweaver: Prismatic cannon
Allied Detachment
Archon (1)
1 Archon: Close combat weapon,Splinter pistol,Haywire grenades,Webway portal,The Armour of Misery
Kabalite Warriors (5)
4 Kabalite Warrior: Splinter rifle,Close combat weapon
1 Kabalite Warrior: Blaster,Close combat weapon
Raider (1) - 75pts
1 Raider: Dark lance,Night shields
Scourges (5)
1 Scourge: Close combat weapon,Shardcarbine
4 Scourge: Close combat weapon,Haywire blaster
Ravager (1)
1 Ravager: 3 Dark lances,Night shields
The Masque detachment locks me down a bit, but the Run + Assault seems worth it, and the reroll on the Twilight table gives me two shots at the +/-2 game end roll... which I'll probably need.
The two smaller troupes each ride in a Skyweaver, while the larger Warlord group either runs (if I get some decent defensive powers out of the Shadowseers) or steals the Raider from the Warriors. The Archon deep strikes with either the Scourge or the Warriors, depending on what I end up facing, and hopefully shows up in time for his Armor to play with the Mask on the TP Shadowseer.
There's an alternate version of this list that drops a Phantasmancy Seer, the Death Jester, and some upgrades for a Solitaire with a Haywire grenade, but I don't think it's worth it... as much fun as the Solitaire can be.
Anyway, thoughts?
Thanks!