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Players like to be rewarded. This idea is baked into most roleplaying game design, like a Skinner box that spits out experience points, gold, […]
The post [URL="http://www.gamewire.belloflostsouls.net/insider-06-30-2016/"]Insider 06-30-2016[/URL] appeared first on [URL="http://www.gamewire.belloflostsouls.net"]BoLS GameWire[/URL].
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