Originally Posted by
Melissia
Nurgle's Rot: It IS a psychic power, therefor it should count as one.
Lash of Submission: Meh, I'd have to playtest.
Bolt of Change: So... why? I guess it is a bit overpriced, but I'm not sure it's THAT much so.
Doombolt: Again, why? I can see one could argue Bolt of Change is overpriced for what it does, but Doombolt is most assuredly NOT.
Gift of Chaos: Meh, I'd have to playtest.
Wind of Chaos: I don't like having special rules which effect units within transports.
Warptime: So it's only saves? I think that's acceptable, though dunno why you'd change it.
Army Wide Change: No, also no, also F*** NO. Just... why? CSMs are already one of the better troops choices in 40k tabletop, it costs less for ten CSMs than ten Loyalists and yet they have CCWs and far more upgrade options as well.
Daemon Prince: How exactly do you plan on balancing out the marks then?
Chaos Lord: I don't see why he needs a price reduction? And I can see what you're going with, but just put Chosen. Terminators don't really need to be troops except in specialized armies...
Chaos Sorcerer: I don't see why he needs a price reduction? I can see the possessed/spawn thing.
CSM: I can see this, but only IF you drop the army wide changes bit.
Skull Champion: I guess it could work, with the increase, but I'd think move through cover alone would be good enough-- it's not like the unit is that weak.
Plague Champion: No on nurgles rot with your changes to it. Also, power weapons on Marines should be 15, not 10... Guard get them for 10, because they don't have MEQ (And really they should get them for five).
Noise Champion: I guess it could work.
Possessed CSM: I guess it could work, but I'd rather say that they get to pick their benefit before the game starts...
Chosen CSM: Stubborn makes sense, but I'm dubious about Scouts on a mere eighteen point model.
Chaos Terminators: Same question as above about Marks. IF they're free, why bother getting the mark of slaanesh or chaos undivided? Etc.
Chaos Raptors: I don't see the need for Hit and Run, they've never been described as disciplined enough for that to me. Fleet kinda makes sense, but that's a lot of movement on an already high movement unit...
Chaos Bikers: So not only are they cheaper than SM bikers, they're also just plain better with loads of special rules and crap? No way.
Chaos Spawn: Why are you giving everything Scouts, and why do Spawn of all units need it?
Chaos Tanks (exc Rhino, Defiler): Why?
Defiler: Ech, this is just a broken idea...
All in all, I'd never, ever agree to playing against this. The army is already very strong; not perfect, there are certainly units that need to be buffed, but you go way over the top with the buffs, and some very questionable ones as well. Trying to claim that these are just MINOR changes is like trying to say that WWII was a bit of a skirmish.