I've just started using the zenith of glass cannons, yes I'm using Harlequins. Possibly the most useful tool in their arsenal are the Ld modifiers which are clearly helpful in getting squads to run off the table. However, I'm struggling with the myriad of Ld instances, and counters rules. Obviously if a unit is fearless that renders any Ld based test null and void. However 'and they shall know no fear', is not the same as fearless so surely my leadership hi-jinx can have some effect upon the space marines?
For instance, if say Space Wolves lose a round of combat and fail their morale Ld test, do they still run and then automatically regroup next turn? Or do they just stay put? If they stay put that would make them fearless right?
I've encountered the same problem with Tyranids and the HT providing a LD bubble which prevents Pinning and something else (Can't remember what it is).
Really I'm looking for a breakdown on what is susceptible to my tricks and what is immune to them. Help would be appreciated.