Hobby goal: paint a complete Ghar Empire scout force.

Now, normally I don't play with unpainted miniatures. It eats at my soul. But Warlord Games have just started doing a Beyond the Gates of Antares gaming club on alternate Wednesdays and I wanted to join in without having to spend three months beforehand acrylicking them.

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Painting process as advanced as my Antares rules knowledge.

On the inaugural games night I "played" against Concord and Algoryn – I say "played" as I was largely being spoon-fed the rules by my patient opponents. I've now got a basic enough grasp to be able to digest and retain the contents of the rulebook. And, importantly, the gaming has given me the enthusiasm to paint the first unit – Flitters.

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RrRrRrRrRrRr. Flitting. RrRrRrRr. Flit flit flit.

Flitters are the Ghar's targeting drones, scouting ahead of the main battleline to relay back targeting data and generally be a nuisance. Drawn to the enemy like tiny birds are drawn to tasty cookie crumbs. RrRrRrRrRrRr.

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RrRrRrRrRrRr. RrRrRrRr.

I've gone for dark teal armour and light orange bases, which contrast with each other nicely. The teal is available as a spray paint so battlesuits and large vehicles like the command crawler can be painted quickly and smoothly.

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Flitters flocking around Andy Hobday's Concord. RrRrRrRrRrRr. RrRrRrRr.

Additionally the Flitters are small enough miniatures that I can fire them out and feel like I've made serious inroads into the army. Wahey! One unit done with only two evenings of painting – that means 25% of the army finished!

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Flitters marking Matt Adlard's Concord behind their energy line defences.

Next off, seeing if the colour scheme and painting method translate up to the larger Ghar battlesuits.