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  1. #1
    Scout
    Join Date
    Aug 2009
    Location
    British Columbia, Canada
    Posts
    17

    Default which ork characters are worth while

    I am looking at expanding my ork mob and would like to add a couple characters but am not too sure which ones are worth it, or if I should just go stompa.

    So far the only one I have used is Ghazghkull, which during his waaagh I think is one of the hardest characters in the game, I was thinking about getting Zagstruck and Snickrot but are they really worth it, or are they only useful for the first round they enter play?
    with the planetstrike rules and deployment zones I am not too sure if snikrot is of any use still, but I would wager in a normal game he may be pretty effective.

    any suggestions and tactics with any ork characters please feel free to share.

  2. #2
    Brother-Sergeant
    Join Date
    Jul 2009
    Location
    Bedfordshire, UK
    Posts
    62

    Default

    Dual normal warboses on bikes with squig/power klaw/cybork body generally are the best characters you can get.

    The SC's are ok but if you wanna inflict some hurt, go with the above.

  3. #3

    Default

    Snikrot is worthwhile. He provides a way to get around gunlines. He shows up where ever YOU want him to on ANY table edge. Arm his Kommandos with flamers and you have a scary unit that will cause an opponent worry.

    I have killed countless special characters, tanks, and hidden artillery/snipers with him. If your an ork player, you should have Snikrot in your list.

  4. #4

    Default

    If you're into flash gitz, Badrukk is a useful buy. He gives three additional re-rolls to the best gun in the unit, and gives the unit a bosspole and Ld9 without the liability of sticking one of your HQs with the unit. Not worth it if you don't like flash gitz, as most people don't*, but if you do, I recommend him.

    Grotsnik can be a strong addition to a Snikrot kommando mob or a meganob squad, but I personally dislike units that my opponent can control for me, so I consider him a structural liability even though he can work out spectacularly.

    If by "worth it" you mean "most conducive to winning games," I agree with Latro - none of the special ork characters are "worth it."

    * My wife got me Badrukk as a surprise "just because" present, which I was actually quite pleased about because I'd been wanting to convert some flash gitz ever since the codex was released, however inefficient they may be. After running some fun games with lists centered around flash gitz I've come to the conclusion that, like most internet pronouncements, it's going too far to say that they're never "worth it." Are they the most "competitive" unit in the codex? Probably not. Can you win in spite of, or <gasp> because of, your flash gitz? Of course.

  5. #5

    Default

    Ok, i dont play orks - but i have played against them and HATE them enough.

    Zagstruck - against 'nids = OMG WTF just happened to my Carnifex/Tyrant?!?!?!?!? The guy is soooo annoying - I cannot be more pissed when my nicely tooled up Tyrant is turned into an overly agressive ankle-biter... It's to the point that I now HAVE to bring a Sniperfex so that I can kill the B*&$^d before he can 'Zag' one of my Monstrous lovelies...

    Mind you the Warbosses are almost the same, I have never seem a character with such a low save (4+ with armour, 2+ with mega-armour) be so tough to kill! My best means is the broodlord - who's entire lonely task is to hunt and remove those models from the table.... But seriously they are some of the best HQs around - love 'em to bits for their durability and sheer head-butting-awesomeness!

  6. #6
    Brother-Captain
    Join Date
    Aug 2009
    Location
    Frisco, TX
    Posts
    1,040

    Default

    Ghaz: Absolute beat stick, but pricey. Very useful, but you pay for it.
    Grotsnik: Handy, but makes your units too uncontrollable.
    Wazdakka: Perfect for a biker army
    Weirdboy fella (spacing on a name): Like a Weirdboy, random and fun, also squigs are hilarious
    Snikrot: Makes Kommandoz viable
    Zagstruk: Fail like Vanguard
    Badrukk: Good character in a fail unit

    I'd only use Ghaz, Wazdakka, or Snikrot

  7. #7

    Default

    Skip Zagstruk. Ghaz and Snikrot are an awesome 1-2 punch. Ghaz, especially with Nobz or Meganobz is a sledge hammer. Snikrot will force your opponent off the table edges... that much closer to Ghaz and the bully boyz.

    Snikrot and the Kommandos will die, make no mistake about it. Just the threat of them coming in and assaulting on the turn they arrive is worth the points though.

  8. #8
    Scout
    Join Date
    Aug 2009
    Location
    British Columbia, Canada
    Posts
    17

    Default

    thanks for the input everyone, I think I will p/u the Snik and ditch Zag, he does seem hit or miss to me, I love a nice fun and balanced or challenging game so powered up bosses and bike nobs are out for me, they are just not much fun.

    but if I start having issues with fexes and tyrnats I will try out Zagstruck and see if he can even the odds a little.

  9. #9
    Battle-Brother
    Join Date
    Aug 2009
    Location
    Auckland, New Zealand
    Posts
    35

    Default

    I like all the SC's but the only one I ould use is snikrot, his squad always puts out the hurt

  10. #10
    Battle-Brother
    Join Date
    Jul 2009
    Location
    Cookeville
    Posts
    38

    Default

    listen, Snikrot is not a take all comers unit. they are awesome against tau, guard, and marine gunlines, but he always falls short for me against anything else. Zag is great if he ever gets on the board. He would be a must take if he could start on the board, but he must come in out of reserves.I just got done with my stompa and i love it. if i were you i would get one. especially if your planing on playing some planet strike.

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