Rune Priest (JotWW & Living Lightning)
-Chooser
-Plasma Pistol
-Wolf Tooth Necklace
Wolf Priest
-Plasma Pistol
-Wolf Tooth Necklace
-Melta-bombs
Ven Dread
-Extra Armor
-Wolf Tooth Necklace
Wolf Scouts x 5
-Melta-gun
-Melta-bombs
Wolf Guard x4 (1 w/ scouts, 1 w/ ea razorback sqd, & 1 w/ raider sqds)
-Pwr Sword x2 (razorback sqds)
-Pwr Fist x 2 (scouts & raider sqds)
-Combi-melta x4
Predator
-HB sponsons
Predator
-HB sponsons
LR Crusader
-Extra Armor
-Multi-melta
Grey Hunter x10
Melta-gun x2
Rhino
Extra Armor
Grey Hunters x10
Melta-gun x2
Rhino
Extra Armor
Grey Hunters x10 (to add the HQs and WG)
Melta-gun x2
Grey Hunters x5
Melta-gun x1
Razorback
Extra Armor
Grey Hunters x5
Melta-gun x1
Razorback
Extra Armor
The two preds stay back and dakka all the infantry & light armor they can, razor sqds stay at closer objectives and clean up infantry squads, rhinos & LRC are the main assault force, scouts do the back door trickery, and the ven dred...kind of just there???
Sheer volume of fire can wipe squads out if I'm lucky enough...biggest problem I run into is high AV vehicles at long range...up close the MGs/MBs/PFs have been enough.
What do you think?
I'm thinking of trading dread for another scout sqd.
The 1850/1750 version of this list has won ~70% of my games...but this version is at 1 for 2 (got stomped in my first action against the new BA and a tight win due to objectives against crons...first game against them since late 3rd ed/early 4th)
-PC