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  1. #1
    Chaplain
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    Feb 2010
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    Default Warriors of Chaos thoughts

    From what I've seen/heard for the new edition it would seem that Warriors of Chaos are going to be more interesting, and specifically all warriors armies more viable due to their high initiative, weapon skill and armour save. I am right in thinking this? And if I am are there any tactics which people think will work in 8th?



    *edit* woops, wrong place, dunno how to move this
    Last edited by UltramarineFan; 06-27-2010 at 05:51 AM.

  2. #2

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    I agree with this, although I don't have much more to add haha...

    The one downside is that Chaos Knights are so expensive, I can't really see a ton of people buying them in large enough units to use to break ranks with...but they hit super hard regardless...

    Chaos also benefits from a few spells that effect every model in a unit, which is great because we will most likely start seeing much larger units in general...
    "Read this post and shutup." - Melissia

  3. #3

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    What is interesting is that since the hw/sh combo gives a 6+ ward save with the parry rule, Mark of Tzeentch Warriors will get it on a 3+ armour and a 5+ ward in combat! Now thats Awesome!

  4. #4
    Chaplain
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    Sep 2009
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    Default

    Before we think too much, we should probably wait for the universal errata. For all we know, the establishment (GW) could be playing around with points costs as we speak / sleep (depending on time zones). It's a conspiracy!
    You think running with scissors is dangerous? Try sky diving with them!

  5. #5

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    Quote Originally Posted by Kieranator K82 View Post
    Before we think too much, we should probably wait for the universal errata. For all we know, the establishment (GW) could be playing around with points costs as we speak / sleep (depending on time zones). It's a conspiracy!
    Agreed. Lots could change.....
    To a New Yorker like you a hero is some kinda weird sandwich, not some nut who takes on three Tigers!

  6. #6
    Brother-Sergeant
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    Sep 2009
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    Default

    Unless they completely change the point costs of units, which I personally find highly unlikely, you are definitely going to see a huge change in what WoC units deploy. As a competitive WoC player, I expect to run Horde blocks (40+) of Marauders armed with GWs and with the Mark of Khorne. I'll back these units up with Warshrines and the appropriate General/BSB combo to ensure maximum efficiency. My Chaos Knights will probably be relegated to holding my flanks and used in a support role. I still haven't decided whether Monstrous Infantry and Cavalry will have a place in my lists yet, it'll depend on points and how they perform in playtesting.
    I expect all of this to change somewhat as people continue to come up with different combos to take advantage of the new rules, but with a couple local tournaments pretty close and Ardboyz only 2 months away, this is my initial attempts at maximizing the WoC potential. I'm also a big fan of armies 'looking right' and I will be really happy if these Horde armies actually work out. I've always thought of WoC armies as dominated by hordes of Infantry led by Chosen Warriors and supported by elite Chaos Warriors/Creatures, not a few units of Knights and Mtd Marauders led by a bunch of sorcerers!

  7. #7

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    Hoards of Marauders will be awesome. I4 plus the hoard rule = devastation.
    http://miteyheroes.blogspot.com/ - My 40k Blog: Adeptus Mechanicus, Imperial Guard Grots, Conversions, Battle Reports and more.

  8. #8
    Veteran-Sergeant
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    Default

    I've planned a huge block of 50-ish marauders (Maybe more.) all heading straight down the middle, then with two units of Chaos Warriors down either flank, probably with the mark of tzeetch.

    Probably won't be room for much else......
    Souls. Yum.

  9. #9

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    Don't forget team.. even if the enemy is stubborn if they never win combat and hardly ever cause a wound you will break them eventualy. Don't count the knights out yet.

  10. #10

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    I'm probably not going with the Marauder hordes. I'd looking at magic as a pretty viable way to eat most armies, frankly. Gateway is very easy to cast now, as are all the top spells, and they are all fairly deadly. Units attacking themselves will be terribly effective on blocks of 50 whatever.
    Integrity without knowledge is weak and useless, and knowledge without integrity is dangerous and dreadful. - Nathanael Greene

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