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  1. #21
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    Quote Originally Posted by Jwolf View Post
    Not clear what you mean, Leez. Are you meaning to say the Preferred Enemy lets you choose to reroll your successes (to miss more often)?
    In both cases a person wants to fail at one action to gain a later advantage. The Necrons's 2002 WBB is no more perverse then the BRB's 2008 Preferred Enemy. Your use of the word perverse is just baffling. Are we to also call tactics where one unit provides cover to another as perverse or people that use "bait" units as perverse?

    A person wanting to purposely fail wound rolls or even not make them for the reasons Lerra posted, whether tactically sound or not is in the very same spirit that someone would not want to wipe out a unit they were assaulting in their own assault phase. For Preferred Enemy that is to prevent them being a valid target in their opponents next Shooting phase. The difference is, the Preferred Enemy rule is written very clearly as is the related Rage Embodied special rule for close combat, the former applies to "rolls to hit" the latter applies only to "failed rolls to hit". Whereas we're stuck with word "can" and phrase "has the advantage of" in the rules for saving throws, how does one justify reading "can" as "must"?

    It's very natural for people to assume that everyone everywhere would always want to make and pass save throws and thus view this as GW's RaI, to read "can" as "must". It would be just as natural to think "who on earth would want to reroll successful to hit rolls" but here we are with tactically motivated reasons to deviate from the normal behaviour. We could plausibly take the wording in the saving throws section to be written with the word "can" to allow players this tactical option (probably Necron players with WBB would be the only ones wanting to do this). Is it not one of the standard GW memes that they do not write tighter rules because they do not want to restrict player creativity? This is however, in my opinion, faulty reasoning. In the end we only have RaW, and any RaI argument is little more then rulebook psychoanalyse.

    In the end we have the word "can", so, what does the word "can" mean? Bluntly it means ability to-, permission to-, small metal cylinder with a closed end, not necessarily of worms, nowhere is "must do this or that" in it's definition.
    Last edited by Leez; 07-29-2010 at 09:10 AM.
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  2. #22

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    Quote Originally Posted by Leez View Post
    Your use of the word perverse is just baffling. Are we to also call tactics where one unit provides cover to another as perverse or people that use "bait" units as perverse?
    Not baffling, just idiomatic. You've never heard of a [url=http://en.wikipedia.org/wiki/Perverse_incentive]perverse incentive[/url] before?

  3. #23
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    Quote Originally Posted by Nabterayl View Post
    Not baffling, just idiomatic. You've never heard of a [url=http://en.wikipedia.org/wiki/Perverse_incentive]perverse incentive[/url] before?
    I am aware of the meaning of the two words when used as a single term, it is after all a limited definition of when the two words are used as two words. My opening statement still stands and the reasons why are given for more then one of possible uses of the word(s) "perverse incentive" but they all hinge on the word perverse's presence. First, as two words, in the first paragraph as a pair of pseudo-rhetorical questions and the second, as a term, in the third.

    The issue is that by using perverse incentive he's not only interpreting their intentions but also ascribing motivations. Motivations they didn't seem to have when they rolled 5th ed out, one could even be so bold as to point at the wording for "saves" as evidence of that. Fortunately there is a clearly worded example, the USR Preferred Enemy to indicate that there is nothing perverse going on at all. But seeing as I fundamentally do not agree with rulebook psychoanalysis as a means for interpretation thereof I disagree with implying that anything perverted is or is not going on at GW-headquaters.
    Last edited by Leez; 07-29-2010 at 01:03 PM.
    A little health now and again is the invalids best remedy.

  4. #24
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    Quote Originally Posted by Leez View Post
    In both cases a person wants to fail at one action to gain a later advantage. The Necrons's 2002 WBB is no more perverse then the BRB's 2008 Preferred Enemy. Your use of the word perverse is just baffling. Are we to also call tactics where one unit provides cover to another as perverse or people that use "bait" units as perverse?

    A person wanting to purposely fail wound rolls or even not make them for the reasons Lerra posted, whether tactically sound or not is in the very same spirit that someone would not want to wipe out a unit they were assaulting in their own assault phase. For Preferred Enemy that is to prevent them being a valid target in their opponents next Shooting phase. The difference is, the Preferred Enemy rule is written very clearly as is the related Rage Embodied special rule for close combat, the former applies to "rolls to hit" the latter applies only to "failed rolls to hit". Whereas we're stuck with word "can" and phrase "has the advantage of" in the rules for saving throws, how does one justify reading "can" as "must"?

    It's very natural for people to assume that everyone everywhere would always want to make and pass save throws and thus view this as GW's RaI, to read "can" as "must". It would be just as natural to think "who on earth would want to reroll successful to hit rolls" but here we are with tactically motivated reasons to deviate from the normal behaviour. We could plausibly take the wording in the saving throws section to be written with the word "can" to allow players this tactical option (probably Necron players with WBB would be the only ones wanting to do this). Is it not one of the standard GW memes that they do not write tighter rules because they do not want to restrict player creativity? This is however, in my opinion, faulty reasoning. In the end we only have RaW, and any RaI argument is little more then rulebook psychoanalyse.

    In the end we have the word "can", so, what does the word "can" mean? Bluntly it means ability to-, permission to-, small metal cylinder with a closed end, not necessarily of worms, nowhere is "must do this or that" in it's definition.
    Quote Originally Posted by Leez View Post
    I am aware of the meaning of the two words when used as a single term, it is after all a limited definition of when the two words are used as two words. My opening statement still stands and the reasons why are given for more then one of possible uses of the word(s) "perverse incentive" but they all hinge on the word perverse's presence. First, as two words, in the first paragraph as a pair of pseudo-rhetorical questions and the second, as a term, in the third.

    The issue is that by using perverse incentive he's not only interpreting their intentions but also ascribing motivations. Motivations they didn't seem to have when they rolled 5th ed out, one could even be so bold as to point at the wording for "saves" as evidence of that. Fortunately there is a clearly worded example, the USR Preferred Enemy to indicate that there is nothing perverse going on at all. But seeing as I fundamentally do not agree with rulebook psychoanalysis as a means for interpretation thereof I disagree with implying that anything perverted is or is not going on at GW-headquaters.
    So verbose... remember, brevity is the soul of wit.

    Regardless, I agree with JWolf that choosing to fail saves is a perverse incentive. I can see someone from GW saying "what do you mean, you don't want to reroll your misses/failed saves/whatever".
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  5. #25

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    Unthinkable RaI would be applicable here. No marine, guardsman, or even necron would want to intentionally die instead of being potected bybhis armor. Common sense.

  6. #26
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    Quote Originally Posted by Thomas Taylor View Post
    Unthinkable RaI would be applicable here. No marine, guardsman, or even necron would want to intentionally die instead of being potected bybhis armor. Common sense.
    Common sense, within the game's fictional universe is a huge *** can of worms that would utterly destroy the game.

    Necron Warrors are not thinking beings and even if they were, I'd wager their thinking would be along these lines . . .Hmmm, I can let this sword cut off my head, die, and then reform over there with my other mates or I can let that bigger, shiner, humming weapon kill me utterly with no hope of coming back. Hmm, tough call.
    A little health now and again is the invalids best remedy.

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