*Link update. Special Character Yurgret Onceminer cost changed to 124 - don't have the current pdf file onhand.
[url]http://www.multiupload.com/MDNJV6OXQ7[/url]
Link is to a new, complete Squat Codex compatible with 5th Edition.
Codex is in pdf file format. Name is some long garble assigned by the hosting site - haven't used it before. Sorry about that.
Features 15 regular unit types, 2 special characters, 4 vehicles. Rule set is not restricted to OOP models, but follows an, "If I could do anything I wanted with the Squats" approach to help bring them current. Codex explains in more detail.
37 pages overall with Table of Contents, Introduction, Original Back Story (much has happened to the Squats since the Inquisitorial Order removing them from records), Special Rules, complete Army List, Unit Introductions, Special Character pages, a Weapon Overview sheet (wargear options are currently limited, as units are designed around specialized roles), and Summary.
Rule set has been tested, but not vetted as thoroughly as I'd like. Have run a number of games with them against Blood Angels, Orks, Space Wolves, Tyranids, and Tau in order of most common opponents. Hope to run them against Necrons this week. More thorough vetting by anyone interested in the community would be helpful to iron out kinks.
It's been a little hard getting consistent performance results down the way 5th edition codices are shaping up - each seems more powerful than the last, which isn't helping with some of the finer details, and armies still using 3rd edition codices (Dark Eldar especially, I'd expect) might be especially troubled by a few Squat special rules and artillery weapons. I don't regularly game with Dark Eldar players, so any vetting on that front would be particularly helpful. Any questions about rule clarity would be helpful, too - I know what I meant to write, but did it come out the right way? Don't know yet.
I apologize to anyone who didn't want to hear anymore about the Squats. It's not my intention to force them on anyone - just offering some rules that people who still like them can use, or people who like new codices can read if they get bored. General consensus is that they were a little goofy in their 40k incarnation. The models look a little dated, but by 1st edition standards they still seem pretty nice. As I've been working on this rule set and codex, I've grown to like them more, and if I were to do it all over again (we're talking a lot of hours invested) it could probably come out first rate.
Anyway, thanks!