Another example of taking rules out of context. I could make up all sorts of stuff if were I restrict my view point to single sentences, better yet, half sentences.
Another example of taking rules out of context. I could make up all sorts of stuff if were I restrict my view point to single sentences, better yet, half sentences.
It seems that the opponent was viewing Hit and Run as a form of additional movement rather than as a skill possessed by some units which offers them the possibility to leave combat. If he could have this explained to him, perhaps he would understand why what he did is illegal.
Long Tory short, you got robbed... But in the end we can only blame ourselves for not understanding the rule enough to challenge it when it happens.
Duke
I believe some units can indeed move in the assault phase (when not assaulting) anything with the Eldar jetbike rule or jetpack....I suspect some of those sneaky eldar may also have HaR so there is some room for confusion as to which rule allows a model to do what. But only under very specific circumstances. I just checked the Hit and run description of Dark Eldar Hellions...and its even more open for abuse than the rule quoted earlier!
Yeah, Buffo plays DE. There might be a second player out there somewhere, too
He'd still be completely wrong. The "units locked in combat may choose to leave" still requires you to be locked in combat. Basically, the unit has the following choice;
1. If you are locked in combat, you may stay locked -or-
2. If you are locked in combat, you may leave combat
Both require you to be locked in combat.
I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.
Simply following a trail of reasoning the person may then try to further back his interpretation of the rules up with. I think it's actually the the lack of "Units not locked in combat may . . . etc. etc." that places the person the OP presented as being in the wrong. The rule itself merely restricts itself to only units locked in combat implicitly, it fails to do so explicitly.
A little health now and again is the invalids best remedy.