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  1. #11
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    Quote Originally Posted by Bigred View Post
    I'll start off with what I consider the lamest unit in the Dark Elf list:Cold One Knights, but perhaps the best single model box in the entire range..

    CURSES!!! I still field a small 5-knight unit as a second line countercharge unit just out of love for my models.
    Umm, I'd love to know how lots of high S attacks with hatred for so cheap is bad?

    Quote Originally Posted by L192837465 View Post
    I concur with the Giant Rats and the entire OK range.

    My pick: Chaos Warhounds.

    Why aren't they s4? t3? sure. s4? WHYYYY and they're not even fast cav. and they're terrible.
    Probably because they're meant to be cheapo screens and bait units.

    Quote Originally Posted by Sigose View Post
    I don't have Fanatic models and I can't play what I own have a model for. And goblins are 3 per models plus you have to pay for there upgrades on having spears or bows. -.-;

    If they were 2 per model I wouldn't complain at all I wouldn't care at that point.

    But as is that they can be up to 7 points per model at the end of upgrades it becomes a pain to think that humans are better then them. -. -
    Then don't get upgrades...Without Fanatics NGs are more or less pointless beyond baiting, screening, or massed shortbows.

    I love the Blood Knight models, I just wish they weren't such a gimped unit. "Hey look at me, I cost 5 bajillion points and I murder EVERYTHING!! Oh look, a 25 point skirmisher unit, must KILL. Hey, how did I get in the forest? What do you mean the game's over?"

    Horrible

  2. #12

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    Quote Originally Posted by Chumbalaya View Post
    Umm, I'd love to know how lots of high S attacks with hatred for so cheap is bad?



    Probably because they're meant to be cheapo screens and bait units.



    Then don't get upgrades...Without Fanatics NGs are more or less pointless beyond baiting, screening, or massed shortbows.

    I love the Blood Knight models, I just wish they weren't such a gimped unit. "Hey look at me, I cost 5 bajillion points and I murder EVERYTHING!! Oh look, a 25 point skirmisher unit, must KILL. Hey, how did I get in the forest? What do you mean the game's over?"

    Horrible


    Oh yeah, 4 s7 attacks with hatred, the ability to regain lost models, and the fact that per kill they are the cheapest cav out there is TOTALLY gimped. if there are skirmishers even NEAR a vc battleline, the VC player did something wrong.
    Borderline alcoholic and happy about it.
    Don't get your religion mixed with my Constitution. The mixture curdles.

  3. #13

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    Quote Originally Posted by L192837465 View Post
    if there are skirmishers even NEAR a vc battleline, the VC player did something wrong.


    So you're proposing that the Vampire Counts player shoot them then? Oh, alright...

    Yeah Blood Knights have Frenzy. which can be a problem. But that's what Fell Bats were made for, there are tons of ways around it.

  4. #14
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    Yep, Vampires have all that shooting and magic missiles to deal with enemy skirmishers...

  5. #15

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    Quote Originally Posted by Chumbalaya View Post
    Yep, Vampires have all that shooting and magic missiles to deal with enemy skirmishers...
    Oh yeah, I forgot, those are the only ways to deal with skirmishers ever.

    They have some amazing fast cav, flying characters everywhere, other small units, RAISING UNITS OUT OF NOTHING to protect a flank from skirmishers... All of those don't even equate to shooting and magic missiles. Sheesh, remove MY gamer license and call me a Yu-Gi-Oh player.
    Borderline alcoholic and happy about it.
    Don't get your religion mixed with my Constitution. The mixture curdles.

  6. #16
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    Quote Originally Posted by L192837465 View Post
    Oh yeah, I forgot, those are the only ways to deal with skirmishers ever.

    They have some amazing fast cav, flying characters everywhere, other small units, RAISING UNITS OUT OF NOTHING to protect a flank from skirmishers... All of those don't even equate to shooting and magic missiles. Sheesh, remove MY gamer license and call me a Yu-Gi-Oh player.
    Luckily, good armies have access to magic and shooting to knock out fast cav. Flying characters, especially your important casters, catch trouble from said magic and shooting flying solo. 3+ ward or not, it's only 2 wounds to get through. Raising units to block smirmishers...also blocks your Blood Knights.

    VCs are a horribly one-dimensional army and once you realize that it's not a good idea to play to their enemy's strengths (blockhammer, battle of attrition, dividing fire to panic units) and exploit their weakness (no shooting, no offensive magic, super expensive fail Core and pricey characters) they will do a lot better.

  7. #17

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    Quote Originally Posted by Chumbalaya View Post
    Luckily, good armies have access to magic and shooting to knock out fast cav. Flying characters, especially your important casters, catch trouble from said magic and shooting flying solo. 3+ ward or not, it's only 2 wounds to get through. Raising units to block smirmishers...also blocks your Blood Knights.

    VCs are a horribly one-dimensional army and once you realize that it's not a good idea to play to their enemy's strengths (blockhammer, battle of attrition, dividing fire to panic units) and exploit their weakness (no shooting, no offensive magic, super expensive fail Core and pricey characters) they will do a lot better.
    I didn't say those were the best options, just that they have more than one.

    And their core is unbreakable, causes fear, can be raised from nothing, and are really not terrible. Ghouls are actually damn good.
    Borderline alcoholic and happy about it.
    Don't get your religion mixed with my Constitution. The mixture curdles.

  8. #18
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    Problem is, they're slow and not at all resilient. It's easy enough to avoid getting bogged down with them, then just focus your fire on one unit at a time to wipe them out (no more unit = can't be raised). I don't see people going crazy over Empire state troops, which is basically all Skeletons are for almost twice the cost. Ghouls are handy with Ghoulkin and poison, but they've no armor.

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