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  1. #1
    Battle-Brother
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    Aug 2009
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    Default Corsair Class Titan

    when playing a game of cities of Apocastrike death (yes it is a combination of all three and rocks!) i came up with an idea (actually 2 but my awesome idea for a rhino carrier isnt as fun) When looking at a forgeworld reaver titan i thought - wow thats awesome i love that powerfist - what if it had 2? - and so the idea was born...

    The corsair class titan is a design thought to have first been used in the middle of the horus heresy - to directly combat a khornate titan - however its speciality widenened during the horus heresy so that as well as combating titans and large vehicles it could also combat individual enemy infantry targets (primarchs spring to mind) this was achieved by the weight saved on ammunition from the carapace mounted weapon - as well as this the reactor in the Corsair is used to power additional void shields - due to the energy saved from getting rid of high energy weapons and their targetting systems and all this weight loss improves the manouverability of the corsair further so that it can almost match the speed of its eldar counterparts even with the weight additional armour adds.

    so thas my idea im currently working on some rules for it but all feedback would be appreciated..

  2. #2
    Chapter-Master
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    Default

    nice but I seem to remember from somewhere that the Reaver close combat weapons can only hit other super heavy targets due to not being able to stoop - so no primarchs.

  3. #3
    Battle-Brother
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    Wink

    you forget this titan is specifically built for combat and the main reason for the reaver not hitting things on the ground isnt its bulk (which as i mentioned is reduced anyway) but its carapace weapon - which the Corsair lacks

  4. #4

    Default

    like the idea. I'd use the PFist on my reaver if it at least could hit normal vehicles and monstrous creatures.

    the normal PFist is useless because there is allmost zero chance of a titan getting into combat with you AND your TCCW survives till you strike (because all those superheavies that want tog et into combat easily rip off a titanw eapon before you can evens trike ).

  5. #5
    Battle-Brother
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    Default

    heres some rules for it roughly

    Corsair Battle Titan - 1700 points
    Type:Super Heavy Walker
    Structure Points: 6
    Stats: Ws - 4 Bs - 3 S - 10 Front - 14 Side - 14 Rear - 12 I - 2 A - 3(5)
    Weapons and Equipment: 2 Thunderfists, 6 Void Shields
    Special Rules:
    Thunderfist: Each Thunderfist adds one to the titans attacks (included in profile) As long as a thunderfist is operational the Titans attacks in close combat are resolved as destroyer hits
    Unrelenting: Ignores any drive crew Shaken Results on the damage table
    Reactor Meltdown: See Apocalypse Rulebook
    Titan Slayer: Preferred Enemy against all Super Heavy Vehicles and Gargantuan Creatures
    Reserve Power: The Titan may run 2D6 in the Shooting Phase And Rerolls failed attempts to refresh collapsed void shields
    Fleet: See the 40K Rulebook

    Options:
    Additional Armour: Increase Rear Armour to 13 (+100 points)
    Experienced Crew: +1 I +1 A (+100 points)
    Experienced Commander: +1 Ws +1 A (+100 points)

  6. #6
    Veteran-Sergeant
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    Default

    That is way to cheap. 1700 Points, ability to reload collapsed void shields...no.

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