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  1. #21


    I ni ce Ninjabread readers. Fogou Models recently sent me advanced castings of their brand new mud hut range, on the condition I sent them back painted photographs for their Kickstarter. And now I have an entire mud hut village to play games over.

    Dogon Princess Aminata looks upon her kingdom at dawn, preparing to break into a soulful power ballad.

    I imagined my buildings as a Dogon village at the time of the Arab Conquest, as that’s the period I want to game in. But I kept the paint scheme neutral so that with a tactical choice of accessories I can pass the buildings off as coming from the Pre-Pottery Neolithic B era, the Tunisian campaign in World War 2 and ANY POINT IN THE INTERVENING TEN-THOUSAND YEARS OF HUMAN HISTORY.

    If the giddying versatility of mud huts through history is simply not enough for you, the buildings can slip into a similarly vast array of fantasy and sci-fi wargame settings. Oldhammer peers axiom and asslessman both science-fictioned up their advance castings with all sorts of greebles transgressing the historical wargamer’s sensibilities. Rather than stare on enviously, I asked Fogou nicely for another hut that I could spin as a Space Ork adobe.

    Morkus Masher atop his workshop, preparing to break into a soulful power ballad.

    I had so much fun painting these buildings that even though I’ve blasted through a whole village I’m keen to do more. Maybe fill a whole 6×4′ table and play big games of Warhammer 40,000 Cityfight but in an Ork city rather than the bog standard Imperial one.

    The thing that doesn’t come across in these photos is how the kits are designed to be painted super quickly. Assembly is minimal, and they’re moulded in yellow resin that you can drybrush without having to prime or basecoat. You could paint up a whole Dogon village so quickly I begged and begged and begged Fogou to call the project…

    Thanks to Fogou for all the buildings! Check out the Kickstarter, which ends this week. K’an bεn!

    More of my miniatures at:
    Painting tutorials at:
    My miniatures blog:

  2. #22


    Cheers Zahnib! The texture is cast onto the huts, they come like that.

    More Nemesis coming soon...

    It’s Bob Naismith Challenge Time on the Oldhammer Community. Painters the world over are working on pieces from the grandmaster’s extensive back catalogue of gems, to be judged by the Lord Bob Almighty himself. Bob was so prolific in the 1980s (and still is today) that my shortlist of entries was 38 ideas, and one mini that bubbled to the surface was the Traitor General.

    Citadel 2000AD Rogue Trooper Traitor General

    The Traitor General is the central antagonist in 2000AD’s Rogue Trooper strip – a treacherous military commander being hunted by the eponymous Rogue Trooper.

    “Natseon natseon yeojaui natseon hyannggue! Yes I want some new face!”

    The Citadel Miniature is a great likeness of the comic art, burnt face and all. Bob’s sculpted him with a blinded swollen eye, permanent snarl from soft tissue damage to the lips, and the ultimate signaller of evil – a bald head.

    I have modified the miniature – filing away the original scupted detail of the burnt scalp, which I feared would look like a hairpiece rather than damaged skin.

    I added a little Souther symbol to the air tank.

    The miniature came courtesy of Jason Fulford, who’s already painted a copy and has been a great help pointing me at reference material and inspiration for the colours. A lot of Citadel’s 2000AD range never appeared painted in the official publications, and the comics were in black and white so colour choices took some research. Thanks, Jason!

    All the 2000AD miniatures I’ve painted as an adult. More on Johnny Alpha and friends here.

    There’s still loads of time to get your own entry into the competition, just head over to the Oldhammer Community for full details.

    The Traitor General in the Quartz Zone.

    But this one miniature isn’t my complete entry to the competition. Coming soon… more Naismithery!

    More of my miniatures at:
    Painting tutorials at:
    My miniatures blog:

  3. #23


    This March I am proud to present an Ultramarines combat squad deliberately contrived to conjure up a very particular point in time – November 1990. It’s March for Macragge.

    Tactical Squad Rhenus. Their presence remakes the past.

    In November 1990 Space Marine design saw a step change with the release of the RTB15 Strike Force boxed set. The new age of Warhammer 40,000 was ushered in with these brand new metal-plastic hybrid Marines.

    Sergeant Rhenus’s left shoulder pad omits the red skull marking of the Sergeant, as it wasn’t established until circa 1994.

    It was the transition point from mk6 power armour to mk7 power armour. It was the transition from one-piece metal castings to metal torsos with plastic arms and accessories. It was the transition from Bob Naismith, Aly Morrison and Mark Copplestone designing Space Marines to Jes Goodwin.

    A lot of people assume the bare-headed Sergeant is a conversion. But he’s actually an obscure variant of the Strike Force torso that didn’t appear in the original boxed set or any of the catalogues at time of release, though he was available in some blisters.

    There are two versions of each of the Strike Force torsos – the earlier verion had rounded shoulders which made them backwards compatible with the RTB01 plastic arms, and the later version had the shoulders flattened off to fit with the 1991 redesigned arm sprue. The 1990 arm sprue from the Strike Force box was curiously discontinued – if you know why, please enlighten me in the comments.

    Original torso designs with the RTB01 arms on the left, and the later redesign with the 1991 redesigned arms on the right.

    The 1990s would go on to see the mk7 range fully rounded out with more torso designs, special and heavy weapons, jump packs, and all new accessory sprues. But in November 1990 if you wanted any of that for your mk7 marines you had to use the old mk6 pieces – which is what I’ve done on this squad. The Sergeant’s powerfist and weeny bolt pistol, the rocket launcher, various ammo packs and binox are all pilfered from the RTB01 kit.

    Okay, I admit the back banner is an anachronism, coming from the 1999 Veterans blister, topped off with an icon from a spare Marneus Calgar. But I like sculpted banners more than paper affairs.

    The RTB01 rocket launcher (below left) requires a bit of fiddly modelling to get it to work on a Strike Force torso – the arm toting it is a combination of the original RTB01 arm with a Strike Force shoulder pad, and some putty for the wrist armour.

    “Ahhhh, so that’s why I’ve been stuck with the snidey Space Crusade affair.”

    The Ultramarines project means I’m painting three blue Space Marine armies concurrently. I’d be nice to have the three projects more visually distinct, but I’ve got strong emotional reasons for each scheme individually so I will just have to live with a big jumble of blue in the display cabinet. It’s like that Eiffel 65 song. Da Ba Dee. Da Ba Daa.

    Left to right: Crimson Fist, Ultramarine, Nemesis Chapter

    I’m bursting with ideas for other Ultramarines squads, and while I’m not going to collect the entire Chapter there are 99 other squads to explore with 1990s-themed collecting and modelling ideas.

    Squad Rhenus looking as cowabungily rad as my collection of POGS.

    This squad makes me feel as nostalgically 1990s my other hobby – standing outside derelict Global Video stores.

    I beat on the windows and tearily demand “True Lies” on VHS.

    I’m putting together a full tutorial for Ultramarines power armour which will publish soon. If you head over to the Patreon, there’s already a wealth of tutorials for how to paint Blood Angels, Crimson Fists, Nemesis Chapter, an Apothecary, Deathwatch, gold power armour and battered yellow armour, as well as lots of skin recipes and special freehand walkthroughs.

    Coming soon, more blue Space Marines. Ninjabread out!

    More miniatures at:
    Painting tutorials at:
    My miniatures blog:


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