For the first time in recent memory, I finally remembered to take consistent pictures throughout a game. This was a 750 point pickup game against my baby's momma while our son took a nap. Essentially a Gamma-level game, but played on an extremely terrain-dense 4x4 board. We could have played a Omega level, if we had an extra two feet to add to the table.

The lists looked like this:

IG
Company Command Squad with Straken, Medipack, 2 Flamers, and a Vox
Veteran Squad with 3 Meltaguns, Chimera (with dozerblade, heavy flamer, and pintile stubber).
Veteran Squad with 3 Grenade Launchers, Chimera (with dozerblade, pintile stubber)
Leman Russ Battle Tank with Lascannon, Heavy bolter sponsons, pintile stubber, and dozerblade

SM
Chaplain in Terminator Armor
Tactical Squad with meltagun, missile launcher, in Rhino.
Tactical Squad with flamer, missile launcher, in Rhino.
Terminator Squad

We picked our deployment zones and stratagems. She picked Booby Traps and a Medicae facility (the center building). I then picked Combat Engineers and Demolitions.

Here's the board, pre-deployment:




She picked the corner with the large industrial tower, and I got the opposite quarter that included the Astartes Shrine. We had rolled a "5" on the mission type, so we both nominated our single objective buildings. She chose the industrial tower, I picked the shrine. They were the most obvious choices available to us. By now I already had a pretty good idea of my game strategy.


Turn 1:
This is what it looked like after we deployed:




She rolled highest for deciding the first turn, but she passed it to me. First things first, I disembarked my grenade-vets at the base of the shrine. My Melta-vet's chimera sped down a alley way, and my Leman Russ situated itself at the corner of the shrine, preparing for my plan to execute. Straken and his command squad moved through the ruins, heading towards the Temple of Skulls.

For her turn, the SM disembarked a squad from a rhino, while the other rhino moved up parallel to a ruin. The terminators marched forward.

Turn 2:
Here's the beginning of turn two:





For my turn, I moved up my melta-vet's Chimera towards her rhinos. My Grenade-vets climbed to the upper level, and Straken's squad moved through a building with a decent difficult terrain roll. The shooting phase is where it got interesting... My demolitions roll was successful, and the center building went up in smoke, leaving a large area of difficult terrain, along with her hopes of using it as a key building. To make matters worse for her, my Leman Russ now had line-of-sight to her tactical squad that had disembarked. A large pie-plate later, and the squad had been reduced to a couple marines. A lascannon shot further picked off an unfortunate marine. My melta-vets popped the empty rhino, and it exploded. Nothing of further note happened in my turn.

In her turn, she moved up the 2nd squad's rhino and the terminators. She blasted at my chimera, but failed the to-hit roll with the meltagun. Not much else she could do in this turn.

Turn 3:
Here's the beginning of turn 3:




My grenade-vets reached the top of the building, and the empty chimera traversed some difficult terrain to circumvent a booby-trapped sandbag barricade. The melta-vet chimera sidled up closer to the surviving rhino and pointed its front armor to it. Straken and his squad continued their slow foot advance. The 3 vets popped out the top hatch and vaporized the rhino with well-placed melta-gun fire. The Chimeras themselves tried to thin the ranks of the exposed squad, and the Russ missed with its template completely. The tactical squad suffered some casualties.

She started by moving her decimated tactical squad that had only two members remaining (despite me pointing out the pointlessness of moving the missile launcher). She brought up the terminators a little bit further, and launched right into the shooting phase. She let my chimera really have it, and it exploded, causing a few casualties to the squad inside. They fell back to the rubble of the destroyed building.