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Thread: Eldar in 6th

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    Default Eldar in 6th

    On the whole I think Eldar have fared quite well with the change ot 6th. Our book is still old and held together with wire and hope but the power level is much the same. I'll largely ignore units that I think are mostly unchanged.

    Avatar: Monstrous creatures have been buffed significantly, gaining Fear, Smash, Hammer of Wrath, and a couple of other USRs. Still no Eternal Warrior.

    Farseers: Probably the best psykers in the game between being able to potentially have four of the new powers, having the only save against Perils of the warp in the game and being able to make perils against other psykers more likely.

    Autarchs: Their reserve ability may have been buffed, not really absorbed this part of the rules properly yet

    Phoenix Lords: Still meh in general

    Seer Council: Potentially incredibly powerful still, especially on jetbikes, the extra T meaning they go frim being insta-sploded by S6 to S8. Singing Spears are still S9 too so they can mince up tanks good and proper.

    Harlequins: If Veil of Tears works against overwatch fire and you roll well could potentially ignore overwatch. Rending is still decent, 5++ save is good but they are still expensive. On the other hand plasma grenades are actually useful not. I am thinking perhaps Harlequins will be worth taking a little more.

    Howling Banshees: AP3 nerfs them a tad, but then they never excelled at taking on terminators in my opinion Acrobatic is nerfed a bit as counterattack has to pass a LD test now, but their LD is very high so it is only an extremely minor nerf. Still good Marine hunters if backed by a psyker, still in desperate need of a new codex entry.

    Striking Scorpions: 3+ save against overwatch fire very useful, mostly unchanged really. Possibly their higher number of attacks and superior armour save will make them better terminator hunters now that wound allocation nonsense is gone and Banshees can't ignore their armour.

    Shining Spears: More survivable thanks to T4 vs instadeath, faster, still overpriced.

    Swooping Hawks: Hits vehicles (including flyers) on a 4+ with haywire grenades? Yes, please. These chaps may just be useful now, very high chance of intercepting flyer transports threatening our lines.

    Dire Avengers: If Bladestorm can be used during overwatch these chaps will be even better at defending objectives, especially with a shimmershield granting 5++ in CC.

    Rangers/Pathfinders. Sniper is more powerful now, their enhanced cover save will be useful, I think they are much more effective now. Pop them in a fortification or ruin and they will get a 2+ save still.

    Guardians: Terrible in 5th, terrible in 6th. Overwatch may make them moderately acceptable guarding an objective in cover with a psyker giving them full BS.

    Wraithlords: Buffed like all MCs, certainly worth taking.

    Falcons: Holofields are useless, much of our weaponry remains unchanged. Falcons are Ok but still not great. MSU not so omnipotent now so less reason to take the expensive falcon transport perhaps? Still just an average choice in my opinoin.

    Vypers: Squadrons are no longer such a liability, these things are fast and get a 5+ jink save so I think these may be worthwhile but still inferior to the FW Hornet. Then again cheap vypers with scatter lasers put out a lot of shots for a modest price.

    Fire Prisms: Better. The changes to blast means they will hit with their full strength even if the centre hole is off. Two fire prisms can get a S10 AP1 blast on a vehicle up to 60" which has a decent chance of wrecking or exploding it.

    Nightspinners: Lots of indirect S5 fire that has a chance to kill units that move? Yep, still great.

    From FW:

    Nightwing, now a legal codex choice, is fantastic. Has Titan holofields granting it a 4++ save against all attacks, attacks that hit on 6s anyway except Skyfire. Effectively has skyfire itself so makes a good flyer hunter.

    Corsairs: Interesting to see if the corsair list can be allid with by a Codex: Eldar army given that technically it isn't in the codex itself. Going to email FW and ask.

    That's all I've thought of thus far, please post your own thoughts.

    Edit: I forgot Artillery! Artillery has gone from being AV10 and thus terrible to being T7 W2 3+ which makes it actually quite good, considerably more durable. With guess ranges a thing of the past we can now have indirect firing D-cannon batteries that wound on 2+ with AP2 that won't be popped by bolter fire.
    Last edited by eldargal; 06-29-2012 at 07:44 AM.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

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