[code]Company Command Squad, Medic, Vox, Master of Ordinance, Missile Launcher - 130

5 Ratlings - 50
5 Ratlings - 50

1st Platoon - 327
Command Squad - Boltgun, Vox, 2 Plasma - 67
Infantry Squad 1 - Vox, Plasma Gun - 70
Infantry Squad 2 - Vox, Heavy Bolter - 65
Infantry Squad 3 - Vox, Heavy Bolter - 65
Heavy Weapons Squad - 60
2nd Platoon - 327
Command Squad - Boltgun, Vox, 2 Plasma - 67
Infantry Squad 1 - Vox, Plasma Gun - 70
Infantry Squad 2 - Vox, Heavy Bolter - 65
Infantry Squad 3 - Vox, Heavy Bolter - 65
Heavy Weapons Squad - 60
3rd Platoon - 247
Command Squad - Boltgun, Vox, 2 Plasma - 67
Infantry Squad 1 - Vox, Flamer - 60
Infantry Squad 2 - Vox, Flamer - 60
Infantry Squad 3 - Vox, Flamer - 60
Heavy Weapons Squad - 60
Engineering Detachment - 492
Command Squad - Boltgun, Vox, Krak Grenades, Missile Launcher, 2 Grenade Launchers - 67
Infantry Squad 1 - Vox, Grenade Launcher, Missile Launcher - 75
Infantry Squad 2 - Grenade Launcher, Missile Launcher - 70
Special Weapons Squad - 2 Flamers- 45
Special Weapons Squad - 2 Melta - 55
Heavy Weapons Squad - 3 Missile Launchers - 90
Heavy Weapons Squad - 3 Missile Launchers - 90
Veteran Squad - 2 Meltaguns, Demolitions - 120
Veteran Squad - 3 Flamers, Forward Sentries - 115

Scout Sentinel, Autocannon - 40
Scout Sentinel, Autocannon - 40

Total Cost - 1998[/code]

Model Count - 208 Infantry, Two Sentinels
Heavy Weapons - 9 Mortars, 4 Heavy Bolters, 10 Missile Launchers, 2 Autocannon
Special Weapons - 10 Sniper Rifles, 8 Plasma Guns, 8 Flamers, 4 Grenade Launchers, 2 Meltaguns, 1 Demo Charge.

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My own thoughts: AV14 will give me fits. Sheer volume of firepower downrange should pretty well take care of everything else, especially considering how much stuff I have that can fire indirect.

I'm not sure about the second unit of Ratlings, or Vox in general. Getting rid of either of them would get me another Sentinel.