Quote Originally Posted by energongoodie View Post
From a Spanish website: [url]http://forofreakfactory.mforos.com/1035375/11267302-codex-o-shovah-fotos-y-rumores-a-dia-14/#103079772[/url]

Seems a bit wishlisty but we'll see.


1 - FOC Changes: *If Farsight is included in your primary detachment, he must be your Warlord

*Crises Suits are now Troops choices

*Cannot take Ethereals (special character or normal) or Shadowsun, but Fireblades are now Elite choices and can be taken 1-3 per slot

2 - Special Issue Wargear (can choose from this list or the original Tau list, but not both):

*Seismic Fibrillator Node -- One use only. Reduces target unit's moving, running/flat out moves, assault moves, and jet pack/jet bike moves in the assault phase by 3".

*Fusion Blades -- User's close combat attacks become S8 AP1 Melta, Unwieldy

*Advanced Jump Accelerator -- Replace Battlesuit's Jetpack, granting it a 9" move in movement phase and 3D6" in the assault phase.

*High Yield Shield Generator -- Grants user a 3++ Invulnerable save

*Advanced Markerlight Pod -- Battlesuit gear that, if it hits, grants two markerlight hits (these can be used by the Battlesuit and his unit, like a networked markerlght)

*Advanced Railrifle -- Solid Shot: S8 AP1 Rapid Fire, 60" or Submunition: S4 AP4 Large Blast, 60"

*Integrated Defense Matrix Node -- One use only. All friendly Codex: Tau Empire units within 18" of the user may overwatch at full BS for a single turn

3 - Special Rules: *All units with the option to take Bonding Knife Ritual get the upgrade for free *Unconventional Doctrine -- All Crises Battlesuits, Tau Commanders, Crises Bodyguard, and Farsight himself exchange the Supporting Fire special rule with the Rage and Furious Charge USRs.
This is so wish-listy there is not enough salt in the house. Put even half of that into play, and no one would play vanilla Tau any more. ::grin:: Vanilla Tau... I like the sound of that. Maybe next edition we might see some sept-level force variations...