Hello everyone,

Something that cropped up in a game to test out 7th Ed. yesterday, I was using a wraithseer. He was casting his psychic ability onto himself that gives him Feel No Pain, was successful, but also got a Perils and took a wound.

I wondered whether I should have been able to use the FNP that he had to ignore the wound (being that it isn't a 'save' as has been discussed elsewhere, but is specifically a wound ignore). The discussion came down to ordering though... i.e.

Cast Psychic ability successfully -> Gains FNP -> Suffers Perils wound -> Uses FNP on Perils wound - would seem fine.

Alternatively, if it was deemed that he hadn't cast it successfully at that initial step, because by that point my opponent still had the chance to roll his dice to counter the ability. So instead:

Start to cast Psychic ability (successful first step but not 'fully cast') -> Takes Perils wound -> Opponent's chance to counter (failed) -> Gains FNP, but too late to do anything about the Perils wound.



We went with the latter. What are thoughts on this?