It's not the best list but you could go with the following using what you have;
Pilots
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Biggs Darklighter (25)

Red Squadron Pilot (23)

Tala Squadron Pilot (16)
Z-95 Headhunter (13), Ion Pulse Missiles (3)

Tala Squadron Pilot (16)
Z-95 Headhunter (13), Ion Pulse Missiles (3)

Rebel Operative (20)
HWK-290 (16), Blaster Turret (4)

100 Points total

Uses all your ships and you don't need any extra cards from other packs.

Cards you will want to pick up really depends on your play style.

Both Swarm Tactics (TIE Fighter or TIE Advanced) and Push the Limit (A-Wing or Imperial Aces) are essential in making some types of builds work whilst Engine Upgrade (Falcon) is another very popular upgrade that can really change how a squadron works.

I could talk about it for hours but without knowing what type of list you are wanting to fly its all a little generic. With the ships you have I would concentrate on maximizing the damage output from the X-Wings which means that either Kyle or Jan in the HWK and then Cracken in a Z-95 should support the damage nicely but the HWK is not the easiest ship to get the most out of early on as it can be isolated quite easily.

I would recommend at least 1 Y-Wing as flying that is a nice segway in to using the HWK better but the Y brings an easier play style to the table for a new player.

Kris