Quote Originally Posted by Wildcard View Post
That way it is super situational. Thing is, Halberd affects no way any instant death threshold that GK can achieve.(hammerhand + halberd arent enough to ID toughness 4 unit and with hammerhand alone you can ID toughness 3).

Since GK seems to have to eliminate its enemies now in close combat, even more than in previous incarnation of the codex. I'd go for extra attacks, because of the possibility of getting +2Str and re-rolls to hit anyway (hammerhand and that divination power)
Whilst I don't disagree that falchions are worth 4 points, why are you worried about ID thresholds, they're force weapons....